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Thread: PS3 Hello World Homebrew Method Found, works with fw 2.20

                  
   
  1. #51
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    Quote Originally Posted by $n!pR View Post
    Don't get you hope up people. It's merely a scripting language, which can't do anymore than scripts in a flash file.
    It is a scripting language, albeit a powerful one. Depending on what we can and cannot change within UT3, this could be the door "homemade 3D games".

    Mind you they will still be considered "UT3 Mods" but we have no idea what liberties are given to us. It may very well be possible to program a simple menu, that loads up a different "level" with scripted sequences that makes up a "different" game.

    Looking at it from outside the code, it will seem as though we are loading up different games; in actuality it would be simply loading up different levels for UT3.

    The point is, this could end up being a very cost effective, KOSHER form of "Homebrew" on the PS3.

    As well, the immediate benefit of this is that we have a great 3d engine to run these games off of. Imagine, for instance, Super Mario War 3d, using UT3 on-par-graphically models of Mario, Luigi, etc, jumping about in a sort of Platformer scenario.

    Mods like this exist for HL2, so they should be possible on UT3.

    Again they would be mods, technically speaking, but it would give the illusion of being "homebrew" and Sony nor Epic would mind, since we aren't breaking any laws or rules or using the system in any illegal fashion.

  2. #52
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    Well, I'm not an expert coder or anything, but I couldn't help but think... Given that there is a programming language available on the PS3, even if it is only accessible through the game itself, would it be possible to script up a Process Manager, or maybe overflow processes that we might want to disable?

    I really don't know much about UnrealScript or its capabilities, but I'm reasonably certain it could be done, considering that it's fairly simple to do on most other visual programming languages. Would probably just take a more accomplished programmer than me...

    Even then, I'll be doing some research on the matter, and see if I can figure anything out "on my own" ($#@! notis variorum). Xp

    G'd luck all!

  3. #53

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    i've done some re-serch today and found this:

    Unreal Tetris!

    so this is defenetly possible(maybe).
    since this is done on an old unreal engine.
    but this guy had the right idea :thumbup:

    looks like the UTGUI is the place to "draw to".
    Last edited by dragula96; April 2nd, 2008 at 00:58.

  4. #54
    DCEmu Old Pro mavsman4457's Avatar
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    You intentionally deceived everyone by not saying that it was a UT3 mod which should have been mentioned from the start. That being said, I have always had hopes of getting something out of these mods. I still wait.
    Last edited by mavsman4457; April 2nd, 2008 at 01:29.

  5. #55

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    Quote Originally Posted by mavsman4457 View Post
    You intentionally deceived everyone by not saying that it was a UT3 mod which should have been mentioned from the start. That being said, I have always had hopes of getting something out of these mods. I still wait.
    well, i apologise 1000 times

    void apologize(){

    int i,dragula96apology;
    for(i=0;i<1000;i++){
    dragula69apology++;
    }
    }

    The damage has been done.

    Now that the information is out there.
    its time to start working on Unreal Pong.
    Last edited by dragula96; April 2nd, 2008 at 01:52.

  6. #56
    DCEmu Legend DarthPaul's Avatar
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    The best thing about this is that I bought a PS3 with UT3 like 3 days ago. It's the only game I currently own, but damn! What a good choice.

    Go for it!

  7. #57
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    Quote Originally Posted by dragula96 View Post
    well, i apologise 1000 times

    void apologize(){

    int i,dragula96apology;
    for(i=0;i<1000;i++){
    dragula69apology++;
    }
    }

    The damage has been done.

    Now that the information is out there.
    its time to start working on Unreal Pong.
    HAHA... I like your sense of humor +rep.:rofl:

  8. #58
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    Quote Originally Posted by dragula96 View Post
    well, i apologise 1000 times

    void apologize(){

    int i,dragula96apology;
    for(i=0;i<1000;i++){
    dragula69apology++;
    }
    }

    The damage has been done.

    Now that the information is out there.
    its time to start working on Unreal Pong.
    lol.

    var acceptapology;
    if (dragula69apology>=1) {
    acceptapology=true;
    } else {acceptapology=false}
    if (acceptapology) {return("Apology accepted.");} else {return(0);}

    I can really see the possibilities with this. This is the closest to homebrew on the ps3 as we can get to at the moment and it is limited so no piracy, everyone wins.

  9. #59
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    Quote Originally Posted by dragula96 View Post
    well, i apologise 1000 times

    void apologize(){

    int i,dragula96apology;
    for(i=0;i<1000;i++){
    dragula69apology++;
    }
    }
    OH NOES! your function has a bug in it. You can't assume dragula96apology will start at zero.

    Anyways looking forward at what simple homebrew is created with this method.

  10. #60
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    Yes you can, the variable is initialised in the function.

    Very lame approach to release, but nice find all the same.

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