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Thread: PS3 Hello World Homebrew Method Found, works with fw 2.20

                  
   
  1. #1

    ps3 PS3 Hello World Homebrew Method Found, works with fw 2.20

    so iv found a way to program homebrew to the ps3.
    took me all day to get it to work but here is a Hello world proof of concept.

    its a short video, i can not share how it is done at the moment, i still need more testing, and i need to see if i can actually get a game of pong working. :thumbup:
    I will share the method and source code in time.
    this does not require any hardware modification.
    this method has been tested on a ps3 60 gig and a ps3 40 gig, both of which have current 2.20 firmware.
    both are retail models, not development models!

    In the video, you can see some tape on my tv, that is to hide mac and ip addresses.

    there are no cuts in video at all.

    I have spent somewhere around 9 hours to get this working. and i hope you guys don't think this is a fake, i have a good reputation in the psp scene. I would not release something if it was fake (even if it is close to April Fools Day).



    i do not know the extent of which the discovery will let me program, but i seriously doubt this will lead to any iso loader, it does however have the potential of enabling homebrew game programming i believe.:thumbup:



    DIGG THIS


  2. #2
    PSP Mod Creator nomi's Avatar
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    Im not sure what to believe.. but i don't think ill believe anything about PS3 homebrew untill there is a actual release and its confirmed to work.


    Beta Tester: Windows 7

  3. #3
    DCEmu Newsposter Triv1um's Avatar
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    Interesting.. Is that UTIII font?

    Is this in the UTIII game? Mod hack?

    Im not sure to believe this, I think it needs better filming in a light room.

    Ive heard of your name though, So i get the feeling this could be legit.
    PSN (PS3/PS4/Vita)/NintendoID - Triv1umx
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  4. #4
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    Sorry dragula96, but this video proves nothing at all. And it is wholely unconvincing. You should also wait until after April Fools. Your credibility would then increase 10 fold.

    Cloudy

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    PS Beta Tester & Mod DPyro's Avatar
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    Why don't you port TetriAbetes to the PS3

  6. #6
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    I am not doubting you, but why not at least give us some indication as to how you got this to work (any exploits used, like for instance the Resistance exploit that Team ICE discovered) or if you found one of your own.

    At least then we'd have something to try for ourselves to see if we can get the exploit working in the first place, or at least have some clue as to what is required, should this become the foundation of the PS3 Homebrew Scene.

    Why do I ask? Because if its a game that you're using to exploit the system, Sony will ask the company to update the game, as well as put out an update to the firmware. Having solid proof of how this exploit works, allows users to take the necessary steps to ensure they have all the necessities for this exploit and ensure they have no reason to update the PS3 or Games required by the exploit.

  7. #7
    DCEmu Pro MicroNut's Avatar
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    I think you should wait as long as possible.
    Refine your work as much as you can.
    Don't say anything about what you are doing until:
    1. You cannot go any further with the work.
    2. The exploit no longer works with a given firmware.
    Any exploit like this should be given as much room to work on the highest firmware available.
    Good Luck!

  8. #8

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    Quote Originally Posted by MicroNut View Post
    I think you should wait as long as possible.
    Refine your work as much as you can.
    Don't say anything about what you are doing until:
    1. You cannot go any further with the work.
    2. The exploit no longer works with a given firmware.
    Any exploit like this should be given as much room to work on the highest firmware available.
    Good Luck!
    yes, this is correct, this is why i do not reveal the way i was able to write my own code.

    i see this mistake made alot in the psp scene, an exploit is found way too early and is not kept so it is patched in the later firmware.

    this however is different, even though it could technectly be patched in through a firmware update, it has very high probability it wont even after the method is reveald, since it pretty much has zero chance of making an iso loader or any low level programming of sorts, is 100% legal and requires no tampering with hardware whats so ever.

    i wish i had something else other then a hello world to show, i know the video looks if-y, but then again all videos do right?
    i guess a video is better then a picture thats for sure.

    i am still having troubble with the code, since this method is new to me, im still trying to figure stuff out.

    ill try and have a "bouncing ball" demo for my next video.

    i still dont know if i am able to code control reading to move stuff around with the controller.

    i guess i got a lot of studding and work to do still

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    "...since it pretty much has zero chance of making an iso loader or any low level programming of sorts, is 100% legal..."

    Do you actually think SONY cares about that? An exploit found on a console system is often followed by emulators and game ports, and that would take away from some game sales to begin with. Not too much, but being a high end, high value business, with a lot of shareholders, they would want to keep increasing their profit margin. Even if SONY did not care about that they would have to try to block unsigned code in order to keep other console/game developers from suing them over the fact that people are running copyrightes games on their system without consent. Of course an ISO loader would eventually be developed somehow, causing game developers to be more reluctant to create games for the PS3. It will be the same drama we deal with in the PSP scene all over again.

  10. #10
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    dont release the code!!! else a new firmware will come the day after you release it.

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