Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 34

Thread: NDS: BLARGH Text Editor

                  
   
  1. #21
    DCEmu Rookie Akoi Meexx's Avatar
    Join Date
    Oct 2007
    Location
    Michigan
    Age
    40
    Posts
    103
    Rep Power
    0

    Default

    Quote Originally Posted by Karzahnii View Post
    BLARGHText is only for a R4-supported DS, right? Can the save/load option open files from inside the R4?
    Save and Load are not implemented yet, and it runs on a CycloDS Evolution as well as an AceKard 2. Anyone else willing to test multiple carts should post here, methinks. :P

  2. #22

    Default

    Quote Originally Posted by Akoi Meexx View Post
    Save and Load are not implemented yet, and it runs on a CycloDS Evolution as well as an AceKard 2. Anyone else willing to test multiple carts should post here, methinks. :P
    Pretty sure if read/write is implemented (load/save) it will use DLDI, so any DLDI supported card. This includes R4, CycloDS, AceKard2, and many many more. Here's a non-comprehensive list:
    http://chishm.drunkencoders.com/DLDI/

  3. #23
    DCEmu Rookie Akoi Meexx's Avatar
    Join Date
    Oct 2007
    Location
    Michigan
    Age
    40
    Posts
    103
    Rep Power
    0

    Default

    Quote Originally Posted by antiaverage View Post
    Pretty sure if read/write is implemented (load/save) it will use DLDI, so any DLDI supported card. This includes R4, CycloDS, AceKard2, and many many more. Here's a non-comprehensive list:
    http://chishm.drunkencoders.com/DLDI/
    Let me clarify, I meant in general, not in reference to whether or not Saving/Loading works on particular flash cartridges.

    Any news about how BLARGH is is coming along? I'd hate to see this project die.

  4. #24

    Default

    sorry for the sudden abatement of updates. work happened.

    and it still is, so updates will be slow. anyway, this is what I'm working on right now:



    If it feels too cramped, don't worry. There'll be a button to toggle the File Save Dialog box so it gets displayed on the upper screen instead.

  5. #25
    DCEmu Rookie Akoi Meexx's Avatar
    Join Date
    Oct 2007
    Location
    Michigan
    Age
    40
    Posts
    103
    Rep Power
    0

    Default

    Is that from 103? I'm at work yet myself and can't test until I get home.

  6. #26

    Default

    No, sorry. Revision 103 doesn't have this. I'm still working on it, and I haven't released anything yet so far.

  7. #27
    DCEmu Rookie
    Join Date
    Oct 2007
    Posts
    212
    Rep Power
    0

    Default

    anomalous. If you can get this to work. you will be my freaking hero. So far its a solid editor, though I have to get used to the new layout it DOES seem easier for the enviroment.

  8. #28

    Default

    well its certainly been a long time. Got a problem right now, still learning how to use hardware sprites on the DS. If anyone knowledgeable is willing to help, here's my forum post: http://forum.gbadev.org/viewtopic.php?t=16063

  9. #29
    DCEmu Rookie
    Join Date
    Oct 2007
    Posts
    212
    Rep Power
    0

    Default

    Anything new to report Anomalous?

  10. #30

    Default

    Quote Originally Posted by Jeric View Post
    Anything new to report Anomalous?
    no I've been busy with other projects. tell you what, I guess I should start moving my lazy ass and get back to working on this instead =) heck, there've been times when I needed to jot down something, wished this text editor was finished too

Page 3 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •