Pretty sure if read/write is implemented (load/save) it will use DLDI, so any DLDI supported card. This includes R4, CycloDS, AceKard2, and many many more. Here's a non-comprehensive list:
http://chishm.drunkencoders.com/DLDI/
Pretty sure if read/write is implemented (load/save) it will use DLDI, so any DLDI supported card. This includes R4, CycloDS, AceKard2, and many many more. Here's a non-comprehensive list:
http://chishm.drunkencoders.com/DLDI/
sorry for the sudden abatement of updates. work happened.
and it still is, so updates will be slow. anyway, this is what I'm working on right now:
If it feels too cramped, don't worry. There'll be a button to toggle the File Save Dialog box so it gets displayed on the upper screen instead.
Is that from 103? I'm at work yet myself and can't test until I get home.
No, sorry. Revision 103 doesn't have this. I'm still working on it, and I haven't released anything yet so far.
anomalous. If you can get this to work. you will be my freaking hero. So far its a solid editor, though I have to get used to the new layout it DOES seem easier for the enviroment.
well its certainly been a long time. Got a problem right now, still learning how to use hardware sprites on the DS. If anyone knowledgeable is willing to help, here's my forum post: http://forum.gbadev.org/viewtopic.php?t=16063
Anything new to report Anomalous?
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