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Thread: RIN Wii v2008-04-10 - Gameboy/Gameboy Colour Emu for Wii Released

                  
   
  1. #11

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    dang it, the saves are in a seperate folder? >_> So then I can't continue saved games I've played in Lameboy on the DS...

    But anyway, if we can get that along with rumble and MAYBE HQ3x upscaling filter, then I'm good to go.
    Stretching to fit the screen may be nice, but not something I'm actively seeking :P

    Oh, and there's the issue of reloading the boot.elf...
    Last edited by Nintendo Maniac 64; April 10th, 2008 at 23:12.

  2. #12

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    Quote Originally Posted by Nintendo Maniac 64 View Post
    dang it, the saves are in a seperate folder? >_> So then I can't continue saved games I've played in Lameboy on the DS...
    I don't see why you couldn't. I'm pretty sure SRAM files are interchangable between all emulators. It's save states that're different.

    Try taking a save and throwing it in the RIN saves folder, and renaming it if you have to.

  3. #13

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    I know I can do that. The point is that I won't be able to switch from playing on my DS to my Wii on a whim because Lameboy puts saves in the same folder as the rom, while RIN doesn't. It would be a major pain to move my save EVERY SINGLE TIME.

  4. #14
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    you mean to move from one folder to another? so if lameboy saved to the root it would be ok? its not hard to click on the folder.

  5. #15
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    Quote Originally Posted by Nintendo Maniac 64 View Post
    I know I can do that. The point is that I won't be able to switch from playing on my DS to my Wii on a whim because Lameboy puts saves in the same folder as the rom, while RIN doesn't. It would be a major pain to move my save EVERY SINGLE TIME.
    Try putting your GB roms in the RINSAVE folder. This creates no problems with RIN, and you should be able to just navigate to the RINSAVE folder from the Lameboy menu, and load the games from there. Provided Lameboy names its saves the same way RIN does, and creates the save in the directory the rom is located (both unconfirmed by me), it should be a solution for you.

  6. #16
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    Hi everybody.
    I tried RIN and works fine BUT seems that i cannot jump higher keeping the A button pressed (in supermario land 2)...
    Any hint would be helpful thanks!

  7. #17
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    Even with this there are problem on pal Wii

    50hz: skipping frames (ok, after all it's not 60hz ) and the image it's not in the original size (squeezed in the top and in the bottom).
    60hz with RGB: virtual boy

  8. #18

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    Did you try pressing the R button on your controller?

  9. #19
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    Quote Originally Posted by kingslime80 View Post
    Did you try pressing the R button on your controller?
    Yes, but this only zoom to 3x, it's not the point. Between Pal50 e Pal60 there's a difference in the resolution: 576i on 50Hz (625 line, higher than NTSC signal) and 480i on 60Hz (525 line, the same of NTSC). In fact on 60Hz the "form" of the screen is the original (but with RGB cable for some reason all become red and black), instead on 50Hz it's not.

  10. #20
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    umm i think theres a bug in the saving, sometimes when you save,it wont save, and when you load the game up it will load the save befor that, rather annoying for games like zelda and pokemon, hopefully that can be fixed soon

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