Used games are the same issue for every console.
They don't distinguish the PSP from any other machine.
If you're looking at sales on a graph you can assume owners of all other consoles
buy/sell/ swap games as well.
Art.
Used games are the same issue for every console.
They don't distinguish the PSP from any other machine.
If you're looking at sales on a graph you can assume owners of all other consoles
buy/sell/ swap games as well.
Art.
two key questions, both based on the (unlikely) scenario
where PSP game piracy is made impossible/impractical:
1: would all the jolly rogers & freebooters out there start paying
for what they're used to getting for nowt ?
2: would console sales be likely to go UP, or DOWN ?
Last edited by dangee; April 16th, 2008 at 21:19. Reason: ??
The failure of the PSP is down to more than just piracy. All machines have a piracy problem and the NDS must have it worse than the PSP. The overwhelming majority of gamers are not pirates and they are more interested in the novel things the NDS can do.
The PSP is technically brilliant, but it is not much use as a handheld as it is so huge and is better suited for home use. It has incredibly long loading times, a fragile design and a games catalogue consisting almost entirely of titles already available in one form or another on its bigger brother PS2.
The NDS has stuff that appeals to a much wider audience, like Brain Trainer which includes Sudoku.
Then the DS lite must not be very useful as a handheld as well, as the PSP Slim & Lite compares favorably to it.
DS lite
Weight: 218 g
Dimensions: 133 mm × 73.9 mm × 21.5 mm
PSP Slim & Lite
Weight: 189 g
Dimensions: 170 mm x 74 mm x 19 mm
I don't know about you, but when I play on a handheld, it's not a full contact sport. As with any electronic device the better you take care of it the longer it's going to last.a fragile design
Yes some of them are, however, the PSP also has a decent share of new games and new seqels to existing series, like LocoRoco, Patapon,Coded Arms, Crush, Dead Head Fred, Driver 76, Metal Gear Solid: Portable Ops, Pilot Academy, Syphon Filter, Wipeout Pure, Ace Combat X, Burnout Legends, etc, etc.and a games catalogue consisting almost entirely of titles already available in one form or another on its bigger brother PS2.
The PSP has equivalent games for most of those.The NDS has stuff that appeals to a much wider audience, like Brain Trainer which includes Sudoku.
1) Certainly not on a 1:1 conversion ratio (one less pirated copy = one more sale), that seems to be what you're getting at. It's hard to imagine any real outcome other than at least slightly increased sales though.
2) Sony lost money (at least at first) on each PSP sold to promote mass adoption and create a market where they could recoup the money from game licensing. I think your point is that more sales of the console is a great thing independent of game sales.
The business model that created the PSP is not that simple.
You can certainly dislike the whole "give away the razor to sell 'overpriced' blades" tactic (I know I do), but that's how it was when I chose to buy the system so Its not something I can complain about.
Please correct me if I am mistaken as to your purpose in posing those questions.
Your reply's totally apt.Originally Posted by bah
I was suggesting that piracy could be helping the PSP (!!), by increasing
console sales, without significantly decreasing game sales.
Every PSP sold gives Sony potential income from accessories,spare parts,
sony.com web traffic, as well as UMD sales. And how many PSP owners,pirate
or not,would choose an XBOX360 rather than a PS3?
Also,smart games producers could find ways capitalise on increased distribution.
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