The emulation work is not all done but the biggest part. For example, I will intorduce lot of speedups in the z80 core and rendering, no perfect timing achived, etc.... Today I finished porting the pspectrum code to our internal engine MGE, sound is not working yet, and transparencies are a bit slow :/, but everything else went nicely. What does this mean?, it means that I can code everything in the pc, previsualize it and then compile for psp (no waste of time). As an added goody, porting things to MGE will make really easy compile a version for example for GP2X.
Hungry Horace, I´m not planning to emulate del 48k + AY3 at the moment, lot of other things are more importante.
Here is a list of priorities I have in mind (from most to less):
-> Port everything to MGE
-> Stretching suport (Hardware + software)
-> Custom speccy key to psp button mapping.
-> Speed Up / Clean Up of z80 core.
-> AY emulation
-> Tap support
-> Better GUI
-> Transtape emulation.
To name just a few .
P.D. MGE Base has been code by MiCr0, one of our team (NewOlds) and a friend of mine. I added high level game oriented functionality, like animations, sbuffer, a tiler engine, etc... He build the multiplatform desing of MGE too, and I have to say it is really nice and easy to use .
HexDump.
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