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Thread: PsPectrum v0.1 (Spectrum Emulator for PSP)

                  
   
  1. #11

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    Hello again

    To anyone one with the black screen problem

    No matter what i did i could not get the 1.5 eboots to run properly crashes everytime

    Just download the 1.0 eboot and use kxsploit or seitool to send it to the psp
    dunno why this makes a difference but it works

    I have tested it with sei tool and am enjoying manic miner

    Thanx

  2. #12
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    I have tried to install this emulator on my PSP, I have managed get to the welcome screen but after that it comes back with the message that the game could not be started (80010002) I am very much a novice with all of this, can anyone help out with what I have done wrong?!

    Many thanks

  3. #13

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    was just wondering if the emulator only played .z80 or .sna roms....if so...where can i get them from. world of spectrum only has .tzx or .tap files

  4. #14

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    Here's a sad news update from the Pspectrum forums regarding this emulator.

    Thanks for all the support. Emulator is not being continued at this moment. I have bought a gp2x and sold my psp. Perhaps in the next future I´ll get another one and start again.


    Thanks a lot for your greetings this is the only thing that can make me comback to psp dev again.

    HexDump.

    So for all you Speccy fans I suggest you get over to his sight and start posting in his forum.

    http://personal.telefonica.terra.es/...rum/index.html

  5. #15

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    Here's a great news update from the Pspecturm web site.


    Good news for all, our friend Hexdump ask to us that he want to continue the development of PSPectrum, nowadays he don´t have enough time to do, but we are sure that in a nearly future we have a new version of PSPectrum


    So fingers crossed!

  6. #16

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    This is the latest news update regarding this fantastic emulator.

    Hi all,

    Sorry, but Cross Platform engine is comming nicely but is not finished... I need to finish it first. Thanks for the support.

    HexDump.

    Apparently he's making a new engine for the gp2x, psp and pc and this is taking longer than expected.

  7. #17

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    Here is some great news from Hexdump.

    As soon As I get my new psp (second hand) I will make a fast update, adding streching support to the renderer, this way we will have a bigger picture, 128k will come later, it is not a simple thing, but a friend will borrow me his AY core and this will speed up things. Well, Now we have other priorities. Like Streching and 128k. Let's see what happens in the next weeks . I will get my new psp tomorrow I think, but I need to set up everythin, I don´t like to stress with dates, but perhaps next week we will have new version running .



    So great news for all us Spectrum loving fans.

  8. #18
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    Cool!
    Gonna get all my old speccy games now!!! (Dizzy collection, CHAOS!!! !! Batty, Jet set willy, Manic Miner, Chuckie egg, Fruit machine2) aah, memories!

    also to the guy who never heard of the Spectrum, I dont think it was released in America. are you even american? Im jumping the gun here.

    Click on the sig above to visit The Playground

  9. #19

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    Latest update from HexDump

    It will be nice to see some posts with suggestions for the emu, for example the key mapping feature Horace suggested.
    So if you have any ideas you would like to see in the next release nows the time to let HexDump know. Follow this link

    http://www.forumcommunity.net/?t=2401548&st=15

  10. #20

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    Here's a great update from HexDump

    The emulation work is not all done but the biggest part. For example, I will intorduce lot of speedups in the z80 core and rendering, no perfect timing achived, etc.... Today I finished porting the pspectrum code to our internal engine MGE, sound is not working yet, and transparencies are a bit slow :/, but everything else went nicely. What does this mean?, it means that I can code everything in the pc, previsualize it and then compile for psp (no waste of time). As an added goody, porting things to MGE will make really easy compile a version for example for GP2X.

    Hungry Horace, I´m not planning to emulate del 48k + AY3 at the moment, lot of other things are more importante.

    Here is a list of priorities I have in mind (from most to less):

    -> Port everything to MGE
    -> Stretching suport (Hardware + software)
    -> Custom speccy key to psp button mapping.
    -> Speed Up / Clean Up of z80 core.
    -> AY emulation
    -> Tap support
    -> Better GUI
    -> Transtape emulation.

    To name just a few .

    P.D. MGE Base has been code by MiCr0, one of our team (NewOlds) and a friend of mine. I added high level game oriented functionality, like animations, sbuffer, a tiler engine, etc... He build the multiplatform desing of MGE too, and I have to say it is really nice and easy to use .

    HexDump.

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