WOOO!!! Save states!!! Now I don't have to worry about the far too stupidly places save points in Bahamut Lagoon.
Askot and DSBomb have worked on a new version of the Snes Emulator for Gamecube and Nintendo Wii:
Heres whats new:
Version 0.1.1 [20080417]
+[Askot]
- Added Save state in Zip mode for SD Gecko and Memory Card. Source
mainly taken from SnesGX 2.0b8 [beta]
- Fixed a sound glitch every time SDReload was used.
+[dsbomb]
- GC: fixed DVD support, can read ROMs and ZIPs.
- Removed certain menu options that are not usable in either Wii or GC mode
- Proper Wii reboot support
- Left/right on the dpad are usable on many menu items.
- WiiSD write support for SRAM, Save states.
.
The usual instructions apply. Make the "snes9x" directory on your SD card, then the "roms" and "saves" directories inside that. For the WiiSD, long file names are not supported, so it's best to keep them to the 8.3 format (eight characters, then a single period, and a three letter extension). I wanted write support more than long filename support at this time.
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WOOO!!! Save states!!! Now I don't have to worry about the far too stupidly places save points in Bahamut Lagoon.
Thank god. I really didn't want to work on save states. Guess I'll be working on netplay now, which is nice since I know what I'm doing when it comes to sockets.
You might be able to expect them to work with the PC versions.
that would be awesome, i think the unnoficial versions can help the official ones out by working say on different elements, network play would be a killer feature![]()
not to be annoying or anything as i think i asked this before but didn't get an answer, but how realistic is it to expect Classic Controller support anytime soon? now that theres save states thats pretty much the only thing i want.
As soon as some code for it comes out it can be applied to the emulator.
true but i mean will that be easy or hard to get, i dont really understand how all this works.
I'm sure you've seen where the grrlib guys have been getting parts of the wii remote to work. If I'm right, haven't seen the source but this is essentially how its done, they are looking at the memory of the Wii to retrieve the button and position codes for the wii remote. Then they insert it into their code and it should work.
sounds nice then hopefully it wont be too long. either way youse are doing an awesome job. keep up the good work![]()
Quick question, as I am now getting a tad confused with all the rapid, great breakthroughs!
Does this have save state support to front Wii SD slot?
Alternatively, could I load the game from Wii front SD and then save states to my Nintendo branded memory card?
Last edited by retro fan; April 18th, 2008 at 07:08.
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