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Thread: jEnesisDS 0.7 + ApprenticeMinusDS 0.2.6 - Genesis (SMS/GG) Emulator for Nintendo DS

                  
   
  1. #111
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    Smile

    i tryd ApprenticeMinusDS on my games n music for ds and i dldi patched it but it freezes on a screen that says:
    confiuration
    --------------------------------------------------------



    [a] :change option
    [select] :continue




    can somebody help me plz
    :thumbup:

  2. #112
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    Try launching it through DS Organize (3.1129/last stable version), works for me.

  3. #113
    DCEmu Newbie Omega_2's Avatar
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    Yeah, stay FAR away from DSO 3.2 as there seems to be problems connecting to the web, as well as the homebrew database, and random image viewing give some guru meditation error or just a red screen of death, another MS ripoff.
    ...and Lordus, the thing with the sound, it if you keep resetting the same game 3 or more times. I also wonder, would it take too much of your time to put together a version that ONLY runs 3MB and greater, thus giving you more time to work at your leisure on completing your original project, or would that take up too much of your time?
    Last edited by Omega_2; July 1st, 2008 at 07:18. Reason: Blatant misuse of a comma,

  4. #114
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    Quote Originally Posted by Omega_2 View Post
    ...and Lordus, the thing with the sound, it if you keep resetting the same game 3 or more times. I also wonder, would it take too much of your time to put together a version that ONLY runs 3MB and greater, thus giving you more time to work at your leisure on completing your original project, or would that take up too much of your time?

    The sound problem with resets is fixed already, sound is much more stable and better quality now. The last release had the FM sound at 16KHz, but I rewrote most of the FM core in ASM and by now most games can do 32KHz. I am keeping it at 28KHz, though, as some games don't quite make it.

    If i implement support for 3MB games, then smaller games would still work, too, of course. The support will definitely come, I just don't know when yet.

  5. #115
    DCEmu Newbie Omega_2's Avatar
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    @ Lordus
    Yeah, that did sound weird after I posted it. It was 11 PM, and I'm not in a right state of 'mind' at the moment. It was to clarify what I had originally posted

    Oh, before I forget, would it help the emulator if I got a 3-in-1 expansion pack? Uh, here> http://www.realhotstuff.com/expansio...ize-p-212.html ?
    Last edited by Omega_2; July 1st, 2008 at 20:12. Reason: Blatant misuse of a comma,

  6. #116
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    Quote Originally Posted by Lordus View Post
    If i implement support for 3MB games, then smaller games would still work, too, of course. The support will definitely come, I just don't know when yet.
    3MB games? I didn't even know there were any 3MB games; I thought they jumped from 2MB to 4MB.

    Anyway, speaking of large ROM support, and I don't mean to sound naggy, but what are the chances of 4MB support in the next release? Pretty much all of my old games are 4MB, so without 4MB support, I'm without them...
    If this is possible, would I be correct in assuming that I'll need a RAM expansion for this ability, considering the DS only has 4MB of RAM itself?

  7. #117

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    Quote Originally Posted by Aerolite View Post
    3MB games? I didn't even know there were any 3MB games; I thought they jumped from 2MB to 4MB.
    ?
    IIRC, Phantasy Star 2 was the first 6mbit game for the Sega MD/Genesis. Am I correct?

  8. #118

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    Quote Originally Posted by SirDaShadow View Post
    IIRC, Phantasy Star 2 was the first 6mbit game for the Sega MD/Genesis. Am I correct?
    Oops..read that wrong....3MB is 24mbit...the first game for MD/Genesis that is 24mbit was Street Fighter Special Champion Edition/Dash Plus.

  9. #119
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    Hey Lordus, just a quick question..
    If you were to add 4MB support, do you know if the Sonic & Knuckles 'lock-on' ROMs will work correctly (E.g. Sonic 3 & Knuckles)?
    In case you don't know, these are basically just S&K ROMs with either Sonic 1, 2 or 3 appended to the end of them, thus making a 4MB ROM. That being the case, I'm curious to know if your emulator will support them natively, or if you'll have to add extra code to support them.

  10. #120
    DCEmu Newbie Omega_2's Avatar
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    Quote Originally Posted by Aerolite View Post
    Hey Lordus, just a quick question..
    If you were to add 4MB support, do you know if the Sonic & Knuckles 'lock-on' ROMs will work correctly (E.g. Sonic 3 & Knuckles)?
    In case you don't know, these are basically just S&K ROMs with either Sonic 1, 2 or 3 appended to the end of them, thus making a 4MB ROM. That being the case, I'm curious to know if your emulator will support them natively, or if you'll have to add extra code to support them.
    This is the game I would play on it, I enjoy this one, most of all, best of luck on implementing large rom support.:thumbup:

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