Sounds fun
New information was added in the HUCAST website, talking about the gameplay of their upcoming homebrew commercial game for Dreamcast.
Hello and welcome to the DUX news blog.
I am René Hellwig and as you may already have heard I'm currently developing a 2D shooter for the Sega Dreamcast to be released this year on a physical disc.
I choosed the horizontal memorize type of shooting as personal preference and because the Dreamcast could easily need more of them. Border Down and Last Hope is just not enough. Speaking about Last Hope, you may know that I'm actually part of the NGEV.TEAM and that our next Neogeo shooting game is still in progress, so it will hopefully get an relase next year.
So let's take a look at DUX.
These screens showing an early development status of roughly 65%.
As shown DUX will completely consist out of CGI to use the advantages of Dreamcasts 2D capabilities. So the game features high-resolution to allow some super smooth graphics in 60fps. Also notices, the game is still in development but the screens present the games overal look pretty well. The final results will look much better.
As the screens also hopefully show, this is going to be memorizing shooting. So it will be necessarily to memorize some parts of the game here and there, but there's still a focus on action. When you never have heard about memorizing in shooters then you probably never heard of R-Type. Yet DUX won't be just a clone of mentioned classic, but rather a modern and standalone game inspiried by the games within the same subgenre. By saying modern I mean this memorizer will take the advantages of recent shooting games to combine it with an undying gaming concept. Accessibility, highly-visible bullets and a lot of those simultanesly on screen, are one of the advantages - just to name a few of them.
To shoot yourself through the space alien s$#@! you will need following arms. Depending on the games situation you can change the actual wep by picking up the individual item since all of them has strong and weak points.
Hyperbeam
Maximizes the power of the on-board shots including hyper charge beam. This shot is very helpful to get read of a bunch of enemies at the same time and it also makes more damage on boss enemies.
Potency: Does a lot of damage to boss enemies, and takes many enemies to death on one blast.
Weakness: Slow to load.
Bouncinglaser
Warps two lasers with bouncing effect onto the environment. This bouncinglaser can be quite powerfull, when it's used right. Especially cannons on the roof and ground will fear this laser. Not so recommend for boss encounters.
Potency: This shot can do a lot of damage to enemies when bouncing along the walls.
Weakness: Doesn't harm boss enemies too much due to the 45° shooting angle.
X-Ray
Fires a strong x-shaped laser onto the screen and has a minor bouncing abillity depending on the active power level. Use the enviroment with this x-ray shot to make this weapon even more dangerously. Maybe the strongest weapon in the game but seldom to find.
Potency: Very powerfull, especially with bouncing abbility active.
Weakness: Relative low shoot frequency and saldom to find.
Additionally to this fire power, you can get upgradable rockets and bombs. All in all this selection of weps in this is pretty straightforward and increases efficiency when used properly.
Next time some enemies will be introduced.
Thank you thank you thank youuuuuuuuuuuuu
Another R-Type copycat.![]()
http://www.hucast.net/blog/index.html
To make full use of your arms, naturally every stage is fullfiled with various types of enemies to be blasted off. A selection of them will be shown here.
Glada
It's the first enemy which appears to be in the game. It's almost harmless cannonfodder so just shoot em' up.
Boga
Bogas movement is simple and straightforward but take care - they're fast.
Egghead
Cannons installed on the ground and roof shooting aimed bullets at you. Using bombs, the bouncing laser or a charged beam beam will neutralize them easily.
Bully
Bullies can be tricky sometimes but don't get fooled by its movements. Make use of their weak point at the flipside of each Bully by bashing your pod into them.
Flyer
This enemy turns half-circles but that's easy to manage.
All these enemies appear to be in stage 1.
More enemies and some screenshots when time is given.
the shooting system seems to be cool,but waiting for the first gameplay video
http://www.hucast.net/blog/index.html
An Water Fulfilled Cave
25.04.08
Here you can see a few screens of DUXs 2nd stage.
These screens showing an early development status of roughly 80%.
Note: Water effect is premature, full background has yet to be implented.
As shown this stage is full of water and creatures. Some of the enemies will spit flower shaped pollen at you while others will make you squeezing your ship through their laser barriers. More about the enemies of this stage with the next entry.
René | [email protected]
This second level looks even better than the first one![]()
From http://www.hucast.net/blog/index.html
Know Your Enemy Part 2
28.04.08
Let's continue with the enemies of DUX.
Lasor
This one comes in groups and each of every Lasor enemies is connected via some sort of laser with another of its type. You have to squeeze your ship trough those lasers by chance.
Plumps
Rushes down the waterfalls and stays on the waters surface. They will spit several bullets simultaneously at you. They also will try tracing your ship while sliding on the waters surface. You better eliminate them as fast a you can.
Chuba
Chuba flies around the cave's corners without shooting, which would be pretty hamrless when they wouldn't come in masses.
Buxa
Buxa is dropping some explosive bombs from its back at your ship. You can eliminate those bombs with your pod, try avoiding them or just eliminate the Buxas itself.
Blumes
This flower sticks on the walls to spit some pollen at you. Shoot 'em up or fly trough their flower shower without getting hit.
All these enemies appear to be in stage 2.
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