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Thread: SNES9X v.2 LoPsT. 2 Wiimotes support and Classic Control

                  
   
  1. #11

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    No, unfortunately nambit, this release does not work like a charm, the timing issues are still there from before, 50hz mode runs some games such as Megaman X too slowly, while 60hz mode runs all games too quickly. The sound is still bugged in places, see the title screen of MMX or Bowser's castle on SMB1 on All-Stars. Oddly, Starfox works at the correct speed in 50hz mode right up until you get to the first level.

    It's great that people are trying to fix all the issues, but the really important ones like timing and sound are being neglected, instead of releasing a new version every day, people should work towards making a release free of as many bugs as possible.

  2. #12
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    Quote Originally Posted by clockworkjb View Post
    No, unfortunately nambit, this release does not work like a charm, the timing issues are still there from before, 50hz mode runs some games such as Megaman X too slowly, while 60hz mode runs all games too quickly. The sound is still bugged in places, see the title screen of MMX or Bowser's castle on SMB1 on All-Stars. Oddly, Starfox works at the correct speed in 50hz mode right up until you get to the first level.

    It's great that people are trying to fix all the issues, but the really important ones like timing and sound are being neglected, instead of releasing a new version every day, people should work towards making a release free of as many bugs as possible.
    strange mario bros1 on all stars works perfect for me i havent had any issues with this yet

  3. #13
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    i noticed that in the sorce there was nunchuk support, does it work on the emulator?

  4. #14

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    Since there's a source code, is there any chance somebody'll be able to translate? (I would, but I don't know what program to use to compile or edit the source.)

  5. #15
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    Quote Originally Posted by turtleman6431 View Post
    Since there's a source code, is there any chance somebody'll be able to translate? (I would, but I don't know what program to use to compile or edit the source.)
    i had a look but i couldnt find anything spanish, iv not worked on wii so i dunno where to find the menu code

  6. #16
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    sadly, it's still not support front sd card saving.

  7. #17
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    Quote Originally Posted by lever View Post
    sadly, it's still not support front sd card saving.


    Damn it..

    I dont know crap all about Java C++ programming, i do know html css javascript so i do have a basic understanding of coding.. anyway what software do i start with to compile programs for the wii?

  8. #18

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    Ok if someone could help me out here. I am new to this stuff and everywhere I've been people have been jerks to me expecting me to already understand this. I am a newbie at this never tried anything like it in my life. I know how to put change the file to boot.elf, i need to know how to put the roms in correctly so i can get them to work. Do i just go to the folder that says roms and place it in the sd card? Because there are two files in there and I am not sure if I need both. Also if I want to use more than one emulator on my sd card what should I do as far as folders and such since it wont let me have two boot.elf on the root of the sd card. If someone could please help me out with this, I would greatly appreciate it. I would love to be able to play this awesome thing everyone else is enjoying. If you dont want to post on here and feel more comfortable doing so with my e--mail address here it is [email protected] Thank You

  9. #19

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    Ok new update I learned how to do everything except where to get roms, what file to put in, and how to properly file it so the roms can work.

  10. #20
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    woow, it can be save game into front sd card with Spanish version! there is choose 'MemCard: Wii SD' instead of 'SDCard: Wii SD' in the save/load menu.

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