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Thread: Snes9x Wii Lopst wiimote and classic v.2.1- Snes Emulator for Nintendo Wii

                  
   
  1. #21

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    Does anyone know how to get the roms to work so the front sd on this wii classic support file will work. Also just out of curiousity when you put snes9x/roms, do you mean to make a folder called snes9x and then one inside that called roms. Because making a folder called snes9x/roms wont allow you to do so because of this /. I got everything else down but the problem just lies within the loading rom section.

  2. #22
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    You need to first create the snes9x directory then within this create the roms directory to put your roms in.

  3. #23
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    So any solution now?

    In the other thread i was told i should not use 60 hz when using the hack, so this problem will occur forever,
    Either you do not have a PAL wii or another version running than me. My sound is too slow

  4. #24
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    Totally, Totally awesome!

    Playing on my Wii classic controller! Supurb.

  5. #25
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    Hey, all. I need some help. So, I placed my ROMS in snes9x/roms, but whenever I try to load it crashes into a black screen with a list of white text. What's going on?

    I'm using the Homebrew Channel Loader installed with the Twilight Hack on a NTSC Wii.

  6. #26

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    Quote: retro fan (sorry forgot to puch quote bottun lolz)
    --------------------------------------------------------------------------------

    Does this version have front SD support and save state support, and save state support to front SD?

    I only ask because I am confused by hourly developments!


    yes it does
    the only thing that is kinda annoying about it is that if u plug a classic controller in at all the only way to go back to the emu menu is to plug the classic into the 1st wiimote and do it, but that rly isnt a nuisance that much...
    Last edited by jacobian91; April 26th, 2008 at 00:25. Reason: pushed reply instead of quote

  7. #27
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    Quote Originally Posted by xsomax
    Nice build(finally in english), but still i do have the "slow sound" problem when playing games that are naturally displayed in 60 FPS (60hz). Yes i have an PAL Wii, and i have the settings, that it is on 50hz, otherwise the whole screen would turn red >.<.
    Quote Originally Posted by xsomax
    Im running for example Chrono Trigger (NTSC) , because there is no PAL version

    When im playing the game, all works fine, speed, graphic and everything else, only the sound is too slow.

    Then when im playing for example Kirbys Fun Pack( PAL) all is correct, sound also runs at normal speed, but the game runs also only with 50 FPS , as it should.

    Do you have your WIIs TV mode enabled with 50 or 60 hz? Mine is 50 because otherwise all homebrew would be displayed in the color red >.<

    Is there maybe a fix so that i can run my WII with 60 hz , so that after running the twilight hack i do not see all displayed in red?
    Ah another person with the same problem as myself.

    I've posted several comments on various forums regarding this but no one seems interested.

    Is there by any chance that the video out can be fixed on the NTSC version so that it runs on RGB in color.

    The NTSC version runs perfect speed on my PAL Wii if set to 60hz but displays in red and black picture because I use RGB.
    Changing the setting to 50hz and the same speed issues occur as with the PAL Version.

    Although it's remedied by switching to composite cable (Don't have component or HD-TV), but the colors are awful

    The PAL Version runs either too slow or too fast depending on if its set to VSYNC or CLOCK, although the picture is fine on RGB.

    Hopefully it's something that can be looked into.
    And a little different explanation

    I don't understand what the difference is to my NTSC PS2 using its own RGB scart in color, and the 60hz setting Wii Support which works fine for everything else on my PAL Wii except the emulator.
    Surely this should be the same no?

    60hz is 60hz regardless of pure NTSC console or NTSC supported console.
    All my other consoles run on RGB in full color - including modded PS1 and DC.
    So it's either something the emulator does to cause it, or has something to do with the Wii

    And the PAL50 version; The slowing down and speeding up just ruins gameplay

    PAL50 works on 50/60hz because I tested the speed on both, but there is no difference in speed or slowness.
    I don't understand why the NTSC version is 100% frame rate with no frame-jumps or frame-drops - most notible with music.
    So hopefully this can be looked into.
    Last edited by Fission; April 26th, 2008 at 00:04. Reason: added stuff

  8. #28
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    Fission did sum it up really nicely.
    I dunno WHY this is happening but i thnik it is fixable by some patch or new version of the hack. I think all PAL Wii users would appreciate it

  9. #29

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    thanks so much to everyone that made this possible, rock and roll racing looks spectacular!

  10. #30
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    I know this is an old thread but, I can tell how to "solve the problem" with PAL Wiis.
    You can do one of the following:

    1 - Use a PAL ROM, instead of the american one
    2 - Set your Wii to PAL 60Hz and use american ROMs
    3 - Use the component cable instead of SCART, with american ROMs

    All of those three solutions worked fine for me.

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