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Thread: GenPlus Wiimote - Genesis/Megadrive/SegaCD Emu for the Nintendo Wii

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Rev GenPlus Wiimote - Genesis/Megadrive/SegaCD Emu for the Nintendo Wii

    Lopst has released a new version of the Genesis/Megadrive/SegaCD Emu for the Nintendo Wii with Wiimote Support:

    GenPlus wiimote and classic (v.1 LoPsT)

    This is the Genesis Plus emulator for Wii of LoPsT.

    ------------------------------------------------

    กกก SUPPORT OF 2 WIIMOTES AT A TIME !!!

    ------------------------------------------------


    *Current features:

    - Support of 2 Wiimotes and Classic Controller.


    *Config of Buttons:

    - Wiimote:

    Wiimote GENESIS
    ---------------------
    1 B
    2 C
    B A
    + START
    - MODE
    HOME Emulator menu



    - Classic Controller:

    Classic GENESIS
    ---------------------
    X A
    B B
    A C
    L X
    Y Y
    R Z
    + START
    - MODE
    HOME Emulator Menu.


    Note:

    Put your ROMS in: /genplus/roms
    Put your save games in: /genplus/saves

    Please Report Working/Non Working Games to our Genesis/Sega CD Emulators for Wii Compatability List

    Download and Give Feedback Via Comments

  2. #2
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    While it's great to see all this people starting to contribute I really wish LoPsT would emphasize how unstable the wiimote code is right now.

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    DCEmu Rookie dahun's Avatar
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    Quote Originally Posted by tehnoir View Post
    While it's great to see all this people starting to contribute I really wish LoPsT would emphasize how unstable the wiimote code is right now.
    unstable!?!?
    go here on your wii to see the use of d-pad 1-2-a-b- - -+ butons www.wiicade.com

    edit: i think A should be the A button

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    front sd saving

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    Quote Originally Posted by dahun View Post
    unstable!?!?
    go here on your wii to see the use of d-pad 1-2-a-b- - -+ butons www.wiicade.com

    edit: i think A should be the A button
    Do you realize that flash code and homebrew code are miles apart? Support for the Wiimote in homebrew is in its infancy right now.

  6. #6
    DCEmu Rookie dahun's Avatar
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    Quote Originally Posted by iofthestorm View Post
    Do you realize that flash code and homebrew code are miles apart? Support for the Wiimote in homebrew is in its infancy right now.
    so is wiihomebrew and wiipaint uses wii motion controls so its farther than flash code and also use home button

  7. #7

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    is this like the SNES9x one where you have to press1 and 2 on the wiimote for the emulator to launch, cause although it takes like what, 2 seconds, it's still very annoying.

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    Quote Originally Posted by dahun View Post
    so is wiihomebrew and wiipaint uses wii motion controls so its farther than flash code and also use home button
    You completely missed the point.
    The fact is that the code being used for Wiimote support in homebrew is not yet stable. If developers want to include it in their releases, great! But I also think that users should be made aware that it may cause problems.
    You should probably go read this:
    http://www.wiiuse.net/forums/viewtopic.php?t=186

    Also, don't forget that writing code to use the Wiimote with a PC and writing code to incorporate it into homebrew running on the Wii (which is not exactly stable to start with) are two different things.

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    DCEmu Rookie domthegod's Avatar
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    What i think is that people should just let the creaters do there bisness and enjoy there brilliant work.


    Nothing at all can be perfectly stable,

    even created by nintendo them selves,

    its just a part of the homebrew community to try there best to get there.

  10. #10

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    Quote Originally Posted by domthegod View Post
    Nothing at all can be perfectly stable,

    even created by nintendo them selves,
    Isn't that ironic? That's the very reason why we can run homebrew. And, I've yet to have any stability issues witht these emulators.

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