Since the 3d export system I developped to make binary calllist from OBJ models was too restrictive and not user-friendly (command-line is for pure geek ) … I restart coding my old export script for Blender. First I totally rewrote it with understandable classes and the script still export models in C-Style files only, but it’s a matter of time to make it export in binary files.
I am currently writing a little documentation which will cover how to install and use this script in Blender but actually there is only a quick how-to available.
You will find all this stuff on the download section.
http://blog.knokorpo.fr/2008/04/blen...to-nds-format/
will it work from nds to specific format 3d mesh?
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