The acceleration of tablet power will broaden the market appeal of core game, EA CFO Blake Jorgensen has said.
"What gets us the most excited is the power, the computing power, of mobile devices and the speed at which that's growing," he told the 2015 Technology, Internet & Media Conference, as reported by GameSpot.
"What that might mean is that a tablet, three or four years from now, has more power than what a typical console has. And that will open up a whole new set of people to console-style games that are much more immersive, much deeper, much more character-driven than simply a static mobile game that you might play for a small burst of time while you're waiting for the bus.
"So we're looking for ways that we can essentially blend those two models to have a more immersive but movable game experience. Could be in your living room, could be on the bus, or it could be in a friend's house. Much more portable than it is today. And that for us is a huge opportunity."
EA execs have been making a lot of noise about the potential change for the core games market in recent weeks.
Last week chief creative officer Richard Hilleman said that core games remain too hard to learn, alienating a large part of their potential market. The week prior CEO Andrew Wilson speculated that“free-to-try” could become an important model for the console games market.