one would think gba would be kinda simple to code, compared to other emus being worked on. imagine if it was worked on as much as the snes emus... with all these months that went by, it would be humming along rite now.
da relic
I find the fact that vba has apprently been ignored the past few monthes disturbing. With all the accomplishments we've seen in the gbc and snes areas of psp emu, you'd think someone might try to clean up the gba emu! But alas, no one seems to have taken up the project, until now anyway. Though the file does seem to be different, it still wont run on my 1.5.
-Tryqus
one would think gba would be kinda simple to code, compared to other emus being worked on. imagine if it was worked on as much as the snes emus... with all these months that went by, it would be humming along rite now.
da relic
do it yourselves then. and no, its not simple at all.. it pisses me off to see some of you people that cant so much as program a VCR telling these people that its simple. go to school you hippies.
1timeuser, stay with us
Sorry... let me explain. first off the PSP is unlike a computer or any other console thats come out. DO NOT COMPARE IT TO A 333 MHZ COMPUTER. DO NOT COMPARE IT TO THE DREAMCAST (unless your really technical, and none of you are.) AND DO NOT COMPARE IT TO A PS2 (same as before)! This is differant technology. Its not running on your old PII 366 MHZ computer with MMX support (remember when the actually used to say that?) nor is it your Dreamcast thats had almost half a decade of research under its belt. The PSP is capable of running GBA at a playable speed (probably)... But it will take some work. The VBA for psp programmer cant just magically make this thing work.. he depends on alot of other research being done by other people. SO STOP BITCHING ABOUT ITS LACK OF PROGRESS! wheres your work? thats what i thought...
xuphorz- this is my digital home. no place id rather be than dcemu!
I don't think anyone is saying it's easy to do. We're pretty much saying that it's not harder than SNES, and SNES is coming along nicely. If someone were to take up the project, it's very possible to pull it off. It isn't miles away from the other emulators we've seen.Originally Posted by 1timeuser
normally, on other forums, i would spaz out on someone, but im laughing right now... LMAO!!!! why? bcuz some of u guys r just waiting for a statement that u feel is outta line, so u can ERUPT like an online volcano or something. what pk is saying is just what i mean. it seems snes has so many emus, that if the same was applied to gba, it would be running nicely. but, noone else really got or stayed on it. im not tryin to dis anyone, u can check ALL my posts. i wish i could code, i envy and respect the guys/ladies doin it. so, dont use my statement as a reason to blow up. unless its helpin u to not beat ur wife, punk!![]()
da relic
This may be hogwash, but I may have heard a reason for the lack of GBA emu development. I recall reading conversations (here?) of Nintendo really pursuing GBA emulator creators. I think since it's still a current system they have a lot more interest in protecting it. I realize this is ridiculous, but I also heard they have a copyright or patent or something on GBA emulation?! I'm not sure you can legally prevent someone from making software, unless it attempts to make money by using patented technologies. Even then it's virtually impossible to prove those technologies were not internally developed by those attempting to sell them. Regardless, no one is attempting to make money, and distributing ROMs is where I imagine Nintendo concentrates.Originally Posted by slik da relic
Its harder than SNES eh? thats not true either. do your homework butt head.
And an erruption comes when i loop at porn silk.. I just get mad here... lil joke![]()
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oh... so ur not beating ur wife. ur beating ur meat. lmao!!!Originally Posted by 1timeuser
my bad
da relic
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