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Thread: hope : Shenmue for psp

                  
   
  1. #21
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    From my understanding of emulators from my reading. A system must have twice or even three times the power of the original system is going to emulate.

    Unless you have every single documentation of the system and you can optimize every inch of a system and create and emulator that way. I don't think a DC emulator will ever appear on the PSP, nor a 'port' of just Shenmue to the PSP, unless you have the source code is impossible, heck even Sega and Nintendo go the emulation route when re-releasing classics in systems (such as the release of Zelda: Ocarina of Time for the Gamecube, it was simply done via emulation). Just as a PSX or N64 emulator won't appear on the DS, even though is somewhat near the kind of 'power/specs' those systems had is the same reason a DC won't probaly appear on the PSP by homebrew.

  2. #22
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    Quote Originally Posted by yaustar View Post
    Not at full speed they don't and that is the key difference.
    as i said it doesn't matter if we still at the beginnig of the work (alpha stage) maybe latter in the beta version or in the final relese it will work at the full speed (maybe).

    Quote Originally Posted by yaustar View Post
    As I said in my post, the conversion process you are talking about is extremely difficult to the point of where it isn't practical. The two platforms (DC and PS1) are vastly different for it to be done.
    i dont care how much difficult it will be and the DC fans too. we will do the job.

    i am from DCemu.co.uk and also all ppl in this form so the pandora form that i was talking about is the one in our form and you r the last one who post in this form and if you lost here is the link : http://www.dcemu.co.uk/vbulletin/sho...post2148062763

    & at last you r answering (wrong spelling ??) your self in the links you gave us

    they all talking about the same subject and (don't get me wrong) but you r really giving me more hope about the project by those links you gave me (so i guess i have to thank you so thanx dude ).

  3. #23
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    Cool dear daknight

    Quote Originally Posted by daknight View Post
    From my understanding of emulators from my reading. A system must have twice or even three times the power of the original system is going to emulate.

    Unless you have every single documentation of the system and you can optimize every inch of a system and create and emulator that way. I don't think a DC emulator will ever appear on the PSP, nor a 'port' of just Shenmue to the PSP, unless you have the source code is impossible, heck even Sega and Nintendo go the emulation route when re-releasing classics in systems (such as the release of Zelda: Ocarina of Time for the Gamecube, it was simply done via emulation). Just as a PSX or N64 emulator won't appear on the DS, even though is somewhat near the kind of 'power/specs' those systems had is the same reason a DC won't probaly appear on the PSP by homebrew.
    after all this speech did you read the previous posts in this form because if you do you wont write what you have just did & if you say that you read the previous posts & you belive that you did not make any mistake then what do you say about the PSX homebrew and for information only those homebrew was relesed before the original one of the psp and you also say that the emulating device system must have twice or even three times the power of the original system is going to emulate so from your word i can understand that the psp have the double or maybe the trible power that the PSone have, awesome !!! (the prove is the 3 psx homebrews & that is just give me and the readers more hope). so dont tell me that the psp do not have the power to emulate DC games (hint : i have a friend who put MS windows 95 in his psp and its work perfect). see you bro
    Last edited by khalid-neo; May 8th, 2008 at 21:46.

  4. #24
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    This is going to be my last post on this thread since I really feel like I am talking to a wall:

    as i said it doesn't matter if we still at the beginnig of the work (alpha stage) maybe latter in the beta version or in the final relese it will work at the full speed (maybe).
    You are missing the point. If some of the best programmers in the PSP homebrew world cannot emulate a PS1 at full speed by now, what actual reasoning do you have in saying that playable emulation of a faster and more technically advanced machine is possible?

    i dont care how much difficult it will be and the DC fans too. we will do the job.
    Difficult? Sorry, I have to reword that. Impossible. Think about it. Your plan to 'convert' using whatever methods you are thinking up a Dreamcast game to run on a PS1 which is vastly slower then a Dreamcast makes no logical sense.

    & at last you r answering (wrong spelling ??) your self in the links you gave us
    Did you actually read those threads?
    Will Pandora be able to emulate the Sega Dreamcast / Anything recent?

    No. Anything newer / more advanced than the Playstation that is not otherwise mentioned here is not likely to ever be emulated on Pandora in a useful manner.
    I have no idea what you mean by "playable standard", to me that basically means full speed, not something like half speed. And you probably mean it in a way that applies to more than just some game no one cares about.

    It's very unlikely, it's safe to just say "no."
    No. There will never be a DC emulator for the Pandora that will run at anything close to a useful speed. That is the answer.
    I think the consensus from devs (the people who MAKE games and ports) is that it isn't possible. Listen to the more experience people.
    after that, we have the SH4 processor. Now, the PSX arch ran at 34mhz main + 16mhz video or something, the SH4 runs at 200MHZ. we have around 600mhz to play with here, but looking at the psx/GP2x ratio we got only bare minimum playable performance off that, and that was due to the awesome coders optimizing everything, and probably implementing hacks every which way.

    I'm not saying that emulating the DC would be impossible in the least, but unless we have a very impressive dynarec core for the cpu, and something that can map out the older series PowerVR to the SGX530, I'd call it grim at best.
    (Anything past the end of page 5 is referring to the PC emulators.)

    And this is about a machine, technically more powerful then the PSP.

    IF the PSP had similar architecture as the Dreamcast then it puts it in the realms of 'maybe'. Since it doesn't, I am seeing it as an impossibility to get a Dreamcast emulator working at playable speeds on the PSP.

  5. #25
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    The DC can barely be emulated on a PC, what makes you think anyone in their right mind would try and create one for the PSP?

  6. #26
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    you was right & i was wrong is that it , is that what you want to hear .
    you know what i had enough too , i am trying to start some kind of great work and you do the opposit and what is that all about oh i remember the dc emulator and we didn't even do any thing its just all talking and talking so this was a really waste of time , and you know what i would love to waste it on emulator that does not work on waste it to try to convence some body who already hated the psp (i dont even know why) that the emulator could work but its okey at least i gave the same hope that razocroft give me to the 370 viewers and i hope that will be somebody who do the job because i had enough so ppl see you around and i will keep my eye on this form from a while to another to see any (good) updates so goodbye

  7. #27
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    Playable Dreamcast emulation on a PSP will never happen.
    locked.

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