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Thread: Attack of the Mutants (Homebrew game)

                  
   
  1. #11
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    just noticed you're at my Alma Mater.
    Small world. Go PSP programming.
    R-E-S-P-E-C-T : the proper places and people deserve it

  2. #12

    Thumbs up This is alot of fun

    Great little shooter DeNitro I really like the MOD option I'm trying to do a couple for it now in my spare time...just one question. What's the S3M format? Is it just a compressed wav or the BG music isn't meant to be modded?

  3. #13

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    Quote Originally Posted by Smiths
    just noticed you're at my Alma Mater.
    Small world. Go PSP programming.
    TU? Very cool

    Quote Originally Posted by Jdemon
    Great little shooter DeNitro I really like the MOD option I'm trying to do a couple for it now in my spare time...just one question. What's the S3M format? Is it just a compressed wav or the BG music isn't meant to be modded?
    Thanks =) The music can be replaced with any S3M, but unfortunatly they arn't compressed wavs. It's an older format but it's still popular, just not for recorded music. S3M's are tracked almost like a MIDI, except the sound samples in an S3M are stored in the file itself rather than a wavetable on the soundcard like Midi's use. There's a few other formats in this catagory almost identical to S3M's including .MOD, .XM, and .IT .
    You can probably google S3M if your interested in tracking your own or would like to find other great S3M's available on the internet you could swap with. I may add mp3 support in a future release but I went with S3M's for now because they use a Lot less of the cpu to play.

    Thanks for the comments

    --DeNitro

  4. #14

    Cool

    Ok here are my "beta" mods They are "Star Wars" themed. Just overwrite the folders to your gamecard. I think I did the 1.0 right but have no way of checking it since I have a 1.5....anyone?

    I'm saying "beta" because I do intend to finish it of with some other sounds.

    This is alot of fun DeNitro... once again thanks for sharing with the community. Is there any way you can make it so it saves your options? Oh and one other thing...how about some points for all the small asteroids you blow up?

  5. #15

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    Very cool Jdemon. I'm definitly a fan of the cassic Starwars movies too
    I'll PM you with some tips that may helpful, like with the blending on the edge of the sprites.

    Sure, adding points for the asteroids should be easy.
    I'll see about the options save feature too =)

    I'm glad your having fun with it. I wasn't sure how popular or interesting the mod support would be, but I figured there's a lot of creative people out there that could come up with some neat things like this

    --DeNitro

  6. #16
    Won Hung Lo wraggster's Avatar
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    ooh i didnt see these star wars mods, any screens

  7. #17
    DCEmu Newbie ArKo's Avatar
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    so then, i will continue the AOTM modding!
    I made some new graphics for Super Metroid fans.

    I did it just for fun and didn't expect anything great from it - but although its not finished yet i think its quite funny.

    just unzip the graphics into your AOTM directory, thats all.
    (for example H:\psp\game\aotm)

    I also tried to make some screenshots, but thats not easy... the big boss killed me everytime before i could take a good picture =)

    ... so you have to go for it yourselves!

    @DeNitro: How do i make these sprites?! Is there a special app for it?
    Thanks for the mail!

    Have fun!!!
    ArKo

  8. #18

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    Very nice ArKo...LOVE the Boss!!!

    Hey DeNitro - I thought of something else too, the Podgun is a little hard to see. Any way of getting rid ot the lines or maybe even moving the score to the bottom? Oh and while I'm asking you annoying little questions...what is SOUND131? It's the only one I couldn't figure out.

    wraggster - this was the only good shot I've got so far:

  9. #19

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    Jdemon, I'll try moving the lines and score info and see how it looks. I did notice it covers the podgun a little. SOUND131.wav is the sound-fx for the the players laser hitting the Final Boss. I don't mind the questions at all

    ArKo, Great mod! That boss is very nice.
    For the question about the sprites, do you mean the animated ones, or just sprites in general? The tip I was talking about in the previous post was about an easy way to make programs like photoshop not blend the edges of the sprite into the teal transparency color, which removes any teal glow around the sprites.
    If it's about the animation, most graphic programs that lets you display and snap to a grid, and supports drag and drop from one image to another should work great. For example the power up box animation, make your 960x32 graphic, turn on a 32 pixel grid, and turn on snap to grid. This is the animation tileset, but don't actually do drawing in this one. Make a seperate 32x32 file(s) and draw/create your frame(s) in that/those and drag and drop each completed frame in sequence to the tileset file and they will snap right in place with the grid, and you won't get extra artifacts hanging off one frame into the other since the original cut everything into our 32x32 frame size.
    I hope that answered your question, if not let me know =)

    I'll see if I can add some kind of screenshot support in the next release.
    Again, great job on the mods so far

    --DeNitro

  10. #20

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    The Star Wars mod is very good, thanks

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