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Thread: Attack of the Mutants (Homebrew game)

                  
   
  1. #21
    DCEmu Newbie ArKo's Avatar
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    Thanks DeNitro.

    Now against this blending pixels around the graphics I work with layers, the bottom layer is only the tranparency color, all graphics are in another layer above - and when i'm ready i reduce all layers to background.
    or is there an option to prevent this smoothing when I insert and scale a graphic? i did not find one...

    using a grid makes it a lot easier, thanks.

    What I meant were those 3D sprites, like the asteroids.
    Is there a program who can generate such sprites from files made in 3d studio max for example.
    Or have i to take a shot of a objekt, turn it a bit, take another shot, turn it, and so on....

    (sorry for bad english, but i think you'll understand...)
    ArKo

  2. #22

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    In some programs you can prevent it from doing the auto blending. In Photoshop for example you can disable blending by going to "Edit->Preferences->General" and changing the Image Interpolation option to "Nearest Neighbor". This will prevent the blending when your editing the graphics. Also when you resize an image in photoshop, you can prevent the blending that does by making sure the resample option box in the ""Image->Resize Image" tool has Nearest Neighbor set too.

    For the 3D sprites, 3D studio max is exactly what I used for the originals. Create your animation like a normal and change the enviroment background from the default black to the teal (hotkey is "8" I think) Then when you go to render it, set the render pixel size to the frame size you'd like to use, 32x32 for example, set output file as bitmap, and set the render range from 0 to your last frame. Also remember to disable anti-aliasing in the render options to prevent it from blending edges into the teal also. It will render all the frames into individual bitmaps at 32x32 or whatever you set. After that you can double click each frame and drag and drop into the tileset like before. There might be an easer way to do it but thats how I made those original 3D graphics and it worked ok =)

    Hope that helps

    --DeNitro

  3. #23
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    Hi DeNitro! cool little game you've got here. we enjoyed playing it! Funny boss. Guess you are not a Nintendo fanboy, ey?

    i like the music, did you compose it yourself?

    thanks & keep up the good work!!!

    eretsua & ragdoll

  4. #24

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    Quote Originally Posted by eretsua
    Hi DeNitro! cool little game you've got here. we enjoyed playing it! Funny boss. Guess you are not a Nintendo fanboy, ey?

    i like the music, did you compose it yourself?

    thanks & keep up the good work!!!

    eretsua & ragdoll
    Thanks eretsua
    Actually I grew up on Nintendo and still think they are great systems, I just figured it would be fun since this was a PSP game to have a DS for an Final boss =)

    The Music is by Purple Motion, and was used in a classic demo back in '93. Very old school, but I thought it would be a great tune to use in AOTM

    --Denitro

  5. #25

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    Version 0.4 of Attack of the Mutants is ready =)

    Changes
    -MP3 music now playable from "/psp/music" folder. Use L/R to cycle songs
    -New EBOOT icon and wallpaper art made by ArKo. Thanks ArKo!
    -In game screenshot support added using the SELECT button
    -Support for multiple custom mods which are loadable from the main menu
    -Support for custom level change text
    -Score display now shows up to 9,999,999 points
    -Small asteroids on bonus level 2 are now worth 50 points
    -Analog support added to all menus
    -Player's lasers no longer downgrade after failing a bonus level
    -Player's laser graphic now moddable. Added info in Readme_Mod.txt
    -Mods now support custom music. See Readme_Mod.txt for filename/formats
    -A few minor gameplay changes/additions
    -Minor bug fixes including...
    --Score sometimes not being increased after completing the asteroid bonus level
    --Pausing game no longer affects bonus level timmers

    Since the mod support was added in 0.3, I've seen some amazing player made mode come out.
    I'm thinking about compiling and releasing a mod pack on Sunday November 5th. If any mod authors would like to have your mod included, please E-mail it over to me before then at [email protected] I'm curious to see the cool things you guys can come up with

    Hope you guys have fun!

    --DeNitro

  6. #26

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    Excelent Update DeNitro!!!!
    Some really great improvements, especially the ability to change the mod within the game. I will definitely try to get you something by about mid week, I still have a few things to fix. Hopefully I can find some music that is better now that XM and MOD are supported as well. BTW I noticed that the power ups are now worth points too...I was wondering about that.


    These screenshots were taken with the new capture feature. Great stuff!!

  7. #27

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    Thanks Jdemon
    Ya the power ups give you a bonus 75 points each if you pick one up and are already at the 3rd power level.

    The mod is looking great!

    There was another Star Wars based mod released today too, but you can never have too much Star Wars. Can't wait to see yours too =)

    --DeNitro

  8. #28

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    cool these look awsome can wait to play n maybe make my own

  9. #29

    Default Mars Attacks! Mod for AOTM

    AOTM Mod based on Mars Attacks, I'm quite pleased with the overall look of the mod.
    To Do-
    Add my own music and sfx
    Clean up the look of the characters
    Some other bits and pieces

    Hope you enjoy this release, I'm working on more at the minute, Batman mod, and will release an update to my MA! Mod.

    MikDaSpik

  10. #30
    Won Hung Lo wraggster's Avatar
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    thanks for the mods, remember that http://psp-news.dcemu.co.uk/attackofthemutants.shtml has every mod so far for download

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