In some programs you can prevent it from doing the auto blending. In Photoshop for example you can disable blending by going to "Edit->Preferences->General" and changing the Image Interpolation option to "Nearest Neighbor". This will prevent the blending when your editing the graphics. Also when you resize an image in photoshop, you can prevent the blending that does by making sure the resample option box in the ""Image->Resize Image" tool has Nearest Neighbor set too.
For the 3D sprites, 3D studio max is exactly what I used for the originals. Create your animation like a normal and change the enviroment background from the default black to the teal (hotkey is "8" I think) Then when you go to render it, set the render pixel size to the frame size you'd like to use, 32x32 for example, set output file as bitmap, and set the render range from 0 to your last frame. Also remember to disable anti-aliasing in the render options to prevent it from blending edges into the teal also. It will render all the frames into individual bitmaps at 32x32 or whatever you set. After that you can double click each frame and drag and drop into the tileset like before. There might be an easer way to do it but thats how I made those original 3D graphics and it worked ok =)
Hope that helps![]()
--DeNitro
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