I've never played around with this emulator at all...can anyone comment on the speed of previous versions? I'm sure very slow..
The Yabause team is happy to bring everyone a new release today. 0.9.5 has many bug fixes, and other code changes. This time though, I actually had a chance to put together a Dreamcast release too, and there are a few Dreamcast-specific changes this time too. This release has an entirely new CD core for the Dreamcast that is written in hand-optimized assembly. Sadly, optimizing the CD core doesn't do much for speed overall, but it was good practice.
As for what has changed, here's the ChangeLog:
0.9.4 -> 0.9.5
68k:
- Added 1010 and 1111 line emulator support.
cd block:
- Reworked bin/cue support. Reading should be a lot more accurate
now on tracks 2 and greater.
emulated bios:
- Fixed a bug in BupGetDate year calculation.
- Fixed a bug where interrupt mask wasn't being set correctly when
using emulated bios.
smpc:
- Added support for SMPC NMIREQ command.
- Added reset button emulation.
software video core:
- Improved software renderer: window, line scroll, mosaic are now
available and color offset and scroll screen has been fixed.
gtk port:
- Tagged most of gtk port strings to be translatable.
qt port:
- Added ability to specify address where binaries are loaded when
using command line.
- Other bug fixes.
wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.
windows port:
- Added pause emulation function.
- Other bug fixes.
dreamcast port:
- Rewrote all of the Dreamcast CD Interface in hand-optimized
assembly.
- Enabled use of the emulated bios if there is no saturn.bin on
the CD.
general:
- Updated peripheral interface so both ports can now be used and
multiple pads can now be connected to each port.
- Added translation support through mini18n library.
Yabause 0.9.5 can be downloaded from http://yabause.org/download/ . Currently, binaries for Dreamcast, Windows, and Linux are available for 0.9.5, with the Mac OS X version soon to follow (hopefully).
Sylverant PSO Server
http://crabemu.sourceforge.net/
irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev
I've never played around with this emulator at all...can anyone comment on the speed of previous versions? I'm sure very slow..
As the README.DC file says, think of it as a fancy techdemo.
Sylverant PSO Server
http://crabemu.sourceforge.net/
irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev
just gonna edit the newspost and replace quote with indent (shows up on site then)
I was checking it this morning, he are the results running the bios:
vid_set_mode: 320x240 NTSC
pvr: enabling vertical scaling for non-VGA
PVR Memory Available: 2472
52 frames in 10 seconds FPS: 5.200000
35 frames in 10 seconds FPS: 3.500000
37 frames in 10 seconds FPS: 3.700000
34 frames in 10 seconds FPS: 3.400000
33 frames in 10 seconds FPS: 3.300000
34 frames in 10 seconds FPS: 3.400000
34 frames in 10 seconds FPS: 3.400000
35 frames in 10 seconds FPS: 3.500000
35 frames in 10 seconds FPS: 3.500000
36 frames in 10 seconds FPS: 3.600000
76 frames in 10 seconds FPS: 7.600000
Like older versions, speed seems to be the same
SH4 Risc LittleEndian
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