Page 2 of 12 FirstFirst 123456 ... LastLast
Results 11 to 20 of 117

Thread: c64PSP v0.1 (Commodore 64 Emulator for PSP)

                  
   
  1. #11
    DCEmu Rookie Mr.Modem's Avatar
    Join Date
    Aug 2005
    Posts
    153
    Rep Power
    73

    Default

    I hope you make a disk selector soon.

  2. #12
    C64 PSP Coder urchin's Avatar
    Join Date
    Sep 2005
    Posts
    107
    Rep Power
    72

    Default

    Don't worry, disk selector is high on the wishlist.

    Along with improved audio, video, controls, menus, kitchen sink...

  3. #13
    DCEmu Rookie Mr.Modem's Avatar
    Join Date
    Aug 2005
    Posts
    153
    Rep Power
    73

    Default

    Fast reply Urchin! I'm looking forward to future updates. I hope you fix that diagonal joystick bug. Right now I cant make the double kick in IK+ . Thanks for this anyway!

  4. #14
    C64 PSP Coder urchin's Avatar
    Join Date
    Sep 2005
    Posts
    107
    Rep Power
    72

    Default

    Unfortunately, it's not a bug as far as I can tell - I first noticed it when trying out Commando.

    I was unsure whether it was a bug or not, so I printed out the d-pad info at the top of the screen. Diagonals are possible, but you need to be *so* precise. Whilst fiddling around though, I did find that diagonals became easier to hit, so it might be that the d-pad needs a little breaking in.

    I'll take a look and see how easy it is to use the analog stick instead of the d-pad.
    c64psp - http://urch.in/c64psp - c64 emulator for psp

  5. #15
    DCEmu Regular
    Join Date
    Jun 2005
    Location
    Manchester,UK
    Age
    51
    Posts
    328
    Rep Power
    74

    Default

    Fantastic emulator!!

  6. #16
    DCEmu Newbie
    Join Date
    Aug 2005
    Posts
    10
    Rep Power
    0

    Default

    Heyu Urchin cool you are being so personal on this one!!

    Can I ask did you compile as SCFrodo or the normal Frodo, I ask because the quality of emulation is improved with the SC version, its cycle based rather than line based emulation. So its much more compatible by supporting all the cool raster effects from the real C64. But it is slower emulation. I think the PSP should be able to handle it. I was running it like that way back on a P133.

    Ive just done some testing and it looks like its just the normal scan line Frodo compile. Im getting weird flickering with sprites in Wizball, thats on all versions of Frodo that are not cycle based.

    Also i was playing Sacred Armor of Antiriad and it crashed after playing for about 5 minutes. Have you had many lockups during development.??

    Man if i knew how to set up a porting environment i would be helping you with whatever you need.

    Again mad props to you, Ive been having a ball with Delta/Thalamus

  7. #17
    C64 PSP Coder urchin's Avatar
    Join Date
    Sep 2005
    Posts
    107
    Rep Power
    72

    Default

    It was only the line based version I built. Now I understand a bit more about the structure of the emulator, I will look into building the cycle based version. I had to put a delay loop into the current version, so the PSP has a few horsepower left to play with (and that's before messing around with 333mhz mode, which I'd prefer not to do)

    I must admit to not playing a game for a very long time. I've left it running and loaded different games over a period of time though.

    Wander over to ps2dev.org and have a nosey round there if you want to know more about PSP development in general. I got c64psp running in about 2 days after building the "hello world" samples. PSP is a lot easier than PS2
    c64psp - http://urch.in/c64psp - c64 emulator for psp

  8. #18
    DCEmu Rookie Mr.Modem's Avatar
    Join Date
    Aug 2005
    Posts
    153
    Rep Power
    73

    Default

    Quote Originally Posted by urchin
    Unfortunately, it's not a bug as far as I can tell - I first noticed it when trying out Commando.

    I was unsure whether it was a bug or not, so I printed out the d-pad info at the top of the screen. Diagonals are possible, but you need to be *so* precise. Whilst fiddling around though, I did find that diagonals became easier to hit, so it might be that the d-pad needs a little breaking in.

    I'll take a look and see how easy it is to use the analog stick instead of the d-pad.
    Yeah, you're right, the diagonals work but they are hard to hit. I guess it's Sonys D-pads that sucks and not you're code Keep up the good work.

  9. #19

    Default

    Great news, thanks alot

  10. #20

    Default

    This is indeed a great emulator, especially for a first attempt. Now we can re-live the old Speccy vs C64 arguments!

    What's the best way to get the .fss files, though? Do I need to make my own via a PC version of Frodo as I can't seem to find any on the web...?

Page 2 of 12 FirstFirst 123456 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •