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Thread: c64PSP v0.1 (Commodore 64 Emulator for PSP)

                  
   
  1. #71

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    viking73 > A programmer (not me) is working on adding sound on PSPVice (he is in debugging phase), so should be ready soon.

    urchin > I'll update lastest sources for next release on my website, so you'll be able to take what you want. I'll be glad to chat about all of that with you.

  2. #72
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    Quote Originally Posted by Kristof
    viking73 > A programmer (not me) is working on adding sound on PSPVice (he is in debugging phase), so should be ready soon.
    Brilliant news.. Looking forward to it

  3. #73
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    thanks! great man!

  4. #74
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    Any news on PSPVice?

  5. #75

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    First, I want to thank urchin for all of his hard work. Ex C64 junkies are jonesing for this stuff.

    However, I can't seem to get version 0.2 to work. When I unpack the files, I get the two folders like all other emus, the folder names look a little weird. The first one shows up as c64psp______________________1 and the second shows up as c64psp~1%.

    This reminds me of when DOS used to abbreviate file names to fit them in 8.3 format. Anyway, when I try to run it, I get the "Game could not be started" message.

    Has anyone else seen this problem? I'm on US 1.50 firmware and can get other emus to run.

  6. #76
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    Quote Originally Posted by Gutter Snipe
    First, I want to thank urchin for all of his hard work. Ex C64 junkies are jonesing for this stuff.

    However, I can't seem to get version 0.2 to work. When I unpack the files, I get the two folders like all other emus, the folder names look a little weird. The first one shows up as c64psp______________________1 and the second shows up as c64psp~1%.

    This reminds me of when DOS used to abbreviate file names to fit them in 8.3 format. Anyway, when I try to run it, I get the "Game could not be started" message.

    Has anyone else seen this problem? I'm on US 1.50 firmware and can get other emus to run.
    Copy the first folder and then the second folder separately and not both at once. I had the same problem and urchin told me to try this and it worked!

  7. #77

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    So you are talking about when you are copying them to the memory stick from your pc? Just copy them one at a time? Ok, I'll give it a shot - thanks =)

    * is dying to play Jumpman

  8. #78
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    I've had this happen occasionally. Copy the c64psp______________________1 folder first and then the c64psp~1% next. The funny naming stops the corrupted data warning icon from appearing.
    c64psp - http://urch.in/c64psp - c64 emulator for psp

  9. #79

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    That did the trick! Thanks a lot man.

  10. #80

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    hi dudes....top emu so far...although I got a few .d64 and .t64 that dont load that do on the pc emus...
    I thought it may be the rob hubbard interrupts on the sound samples but no - bmx kidz and iball work fine..... Monty on the run doesnt, not does bionic command (LED storm and other tim follin/software creations does though) nor does wizball or combat school. crzy comets does but mega apocalpyse doesnt - hope that all helps?!

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