Results 1 to 2 of 2

Thread: Super Mario War 1.8 Beta 1

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,441
    Blog Entries
    3209
    Rep Power
    50

    Xbox Super Mario War 1.8 Beta 1

    A new beta version of the homebrew game 'Super Mario War(info)' for Xbox has been released.

    What's new/fixed:
    - New world match type and world editor (prototype) with working screenshots
    * Stages, paths, bridges, lots of the stuff from SMB3
    * Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection
    * Moving stages in the form of hammer brothers and tanks
    * Bonus houses to visit and a pipe minigame to play
    * Doors/keys and warp pipes
    * New pipe minigame
    - Added suicide timer so players that sit still for too long will countdown and die
    - New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp
    - New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups
    - New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs
    - New map items: Springs, Spikes and Kuribo's Shoe!
    - New modes: Greed, Collection, Health and Phanto
    - Added hidden blocks option to note blocks, powerup blocks, flip blocks
    - Added ability to search map field for more than just a single character by typing multiple chars
    - Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)
    - Added new jail key item to jail mode
    - Added exploding eggs option to Yoshi's eggs mode
    - Added center flag option to capture the flag mode
    - Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards
    - Added push only kills option to timed and frag modes (sumo mode)
    - Added two new types of platform paths -> continuous path and ellipse path
    - Updated straight paths to allow the path to be at any angle, not just vertical and horizontal
    - Added team specific spawn areas
    - Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs
    - Added warp lock options - enterance only, exit only, both, whole connection, all warps
    - Added kill credits for pushing other players into hazards
    - Added mode specific extra time powerup for time limit and star modes
    - Level editor can now specify where flag bases and race goals will start in a map
    - Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner
    - Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles
    - Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.
    - Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers
    - Flipped over shells when hit with POW, MOd, spin attack or bounced from below
    - Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)
    - New spin move for tail and cape powerups
    - Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both
    - Added two alternate modes to jail "Owned" and "Free for All". Named the 1.7 jail mode to "Classic"
    - New animated tileset that gives you complete control over animated tiles in multiple layers
    - New tail powerup that can spin attack and allow the player to float down slowly
    - Added super stomp move to kuribo's shoe and tanooki statue
    - New "poof" gfx for transforming player into different forms
    - Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)
    - New blue and orange note blocks
    - Removed dependency on tileset.tls -> this file is now only used for default tile types assigned in the level editor
    - Added ability to jump off of falling donut blocks
    - Added mode settings to tours -> all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)
    - Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it
    - And tons more stuff!

    http://forums.xbox-scene.com/index.php?showtopic=651234

  2. #2

    Default

    so do we get an updated port for the dreamcast or psp? : D?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •