Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 48

Thread: WiiN64 Alpha - r3xx Released - Nintendo 64 Emulator for Nintendo Wii

                  
   
  1. #11
    DCEmu Newbie
    Join Date
    Jun 2007
    Posts
    99
    Rep Power
    0

    Default

    Quote Originally Posted by kingslime80 View Post
    The emulator is "built in" to the games from what I heard, not to the system. Not very space efficient really.
    Thats dumb of Nintendo, I thought they were trying to make more channel spots? I mean if they had all the emulators pre-installed in the nand it would max at about approx 10-15mb but if you have about 10 vc games lets say n64 thats already near 30mb, how dumb is that, but then again i guess its so they can protect from piracy? but how dumb, they could have made a sector of the Nand flash Read only, but i guess they think out ideas after the product was released.

    and i remember bushing talking about 8 files in the wii that are 4mb in size, and they are all the same, why couldnt they just link to one 4mb file? meh dumb or what? Im sure homebrew will fix this crappy nintendo errors.

  2. #12
    DCEmu Newbie DaKik's Avatar
    Join Date
    Nov 2006
    Location
    Tours, France
    Posts
    23
    Rep Power
    0

    Default

    I know its a bit off topic but those talkings about the nand made me wonder:

    Would it be possible to make a Custom firmware a la PSP for wii? Emulators and such directly and easily usable, main menu customization, loads of thing I cant imagine right now...
    Since the firmware on the wii is rather small, I assume it would be possible. Probably really hard but possible. Am I wrong here?

    Back on topic, That is great! N64 emulated on wii was one of the goals back on Homebrew Day if I remember well. Perfect dark anyone? :thumbup:

  3. #13
    DCEmu Rookie dahun's Avatar
    Join Date
    Jan 2008
    Location
    usa
    Posts
    114
    Rep Power
    0

    Default

    Quote Originally Posted by Kevin87 View Post
    I wonder if anyone would be able to use the built in emulator for 64 games and make it so it can run roms. I dont think it works that way though.
    its possible and been done

    /but its considered bad here so discussion ends

  4. #14

    Default

    Everytime I load this emu the screen is Black & White, roms load into ram, but dont actually play. Whats up? Looks like the same thing that happens whenever a PAL source gets hooked up to my tv.

  5. #15
    DCEmu Rookie dahun's Avatar
    Join Date
    Jan 2008
    Location
    usa
    Posts
    114
    Rep Power
    0

    Default

    Quote Originally Posted by NeroMaverick View Post
    Everytime I load this emu the screen is Black & White, roms load into ram, but dont actually play. Whats up? Looks like the same thing that happens whenever a PAL source gets hooked up to my tv.
    u might want to try a .elf file instead of .dol

    also this is just a teaser for the real thing its just saying the project is underway

    actually to my knowledge its exctly the same as the gamecube n64 emulater except it sais wii64

  6. #16

    Default

    I'll hold off on getting this 'till it can run Banjo Kazooie t full speed. (seeing as how VC ain't gonna get it any time soon.)

  7. #17

    Default

    Quote Originally Posted by dahun View Post
    u might want to try a .elf file instead of .dol

    also this is just a teaser for the real thing its just saying the project is underway

    actually to my knowledge its exctly the same as the gamecube n64 emulater except it sais wii64
    Nope, tried both formats... I also installed the homebrew channel on my girlfriends Wii, tried the emulator on it, exact same file and everything. GUI works perfect.

    oh ya, I also reformatted my card and reloaded everything. Could this have something to do with the fact I had a semibrick at one point?... don't see why considering I semibricked with a Jap update which still uses the US standard of NTSC. Now if it was a semibrick using an EU update, I'd understand a little more.

    that is, if this is a video output problem.

  8. #18
    DCEmu Rookie dahun's Avatar
    Join Date
    Jan 2008
    Location
    usa
    Posts
    114
    Rep Power
    0

    Default

    Quote Originally Posted by NeroMaverick View Post
    Nope, tried both formats... I also installed the homebrew channel on my girlfriends Wii, tried the emulator on it, exact same file and everything. GUI works perfect.

    oh ya, I also reformatted my card and reloaded everything. Could this have something to do with the fact I had a semibrick at one point?... don't see why considering I semibricked with a Jap update which still uses the US standard of NTSC. Now if it was a semibrick using an EU update, I'd understand a little more.

    that is, if this is a video output problem.
    no, us ue and jap all use diffrenct console types

    im guessing u installed the jap update from mario cart?

    their is a progrem u can use to edit those options wragstar realesed something to do that for you

    or u could just update ur wii


    Just rember that this will also run on the gc at the same speed and everything so no wii cababilies are being used so think of it being like last gen console fairly odd tho

  9. #19

    Default

    Quote Originally Posted by dahun View Post
    no, us ue and jap all use diffrenct console types

    im guessing u installed the jap update from mario cart?

    their is a progrem u can use to edit those options wragstar realesed something to do that for you

    or u could just update ur wii


    Just rember that this will also run on the gc at the same speed and everything so no wii cababilies are being used so think of it being like last gen console fairly odd tho
    I installed my update from the JAP brawl. I've already fixed my semibrick tho, using the US Mario Galaxy, did that a while back ago. I'll check out that program and see if the SMG update missed anything.

    I've looked everywhere to see if my issue has been repeated and I cant seem to find any info. Guess I'm just lucky :P

    If that program doesn't work, I'll just wait for the next release, I know the emulator doesn't work at full speed, so there really isn't a rush. I lurk forums for a few hours a day just gathering info on new apps for all systems so I stay pretty current I have to say, DCEMU is definitely my favorite place as far as updates and how helpful the forum members are.

    I really appreicate any help I'm given... It sure beats getting my ass chewed on other boards for even mentioning I've got a problem :P

  10. #20
    DCEmu Newbie
    Join Date
    Apr 2008
    Posts
    10
    Rep Power
    0

    Default

    Is this version newer than the one that comes with The Homebrew Channel?

    It's titled "Wii64 Wii Tiizer Edition" on homebrew channel's website

    edit: Okay I realized in the readme file its r3xx, so they are the same version
    Last edited by phinn; May 29th, 2008 at 21:56.

Page 2 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •