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Thread: Pssxp 1.2 Released: Homebrew Snowboarding game

                  
   
  1. #41
    DCEmu Legend DarthPaul's Avatar
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    What the hell, CoderX? You again?

    Don't you have something better to do?

    You've being double-posting so much. I really wish you receive a lot of infractions, man. I don't like, or want to be harsh, but you deserve it.

  2. #42
    DCEmu Reviewer Shadowblind's Avatar
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    Quote Originally Posted by Buddy4point0 View Post
    I did not use any of your script. If your saying I used "your" scrolling engine... Have you ever looked at any scrolling engine? They all look THE SAME.

    Snowdrop.1 = Snowdrop.1 + speed
    Snowdrop.2 = Snowdrop.2 + speed
    if Snowdrop.1 >= 272 then
    Snowdrop.1 = -272 + speed
    end
    if Snowdrop.2 >= 272 then
    Snowdrop.2 = -272 + speed
    end


    and the background image? are you ****ing joking... Its from google about a year ago maybe a little more, for "seamless snow background" It was a 256x256 (or 128x128 i cant remember) tile that i put together into 480x272
    Im not finding this code anywhere in PengBob....X can you tell me SPECIFICALLY which .lua file you used it in? And all of you stop the flaming, its just, well, FLAMING the argument. :P

  3. #43
    DCEmu Legend Buddy4point0's Avatar
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    Quote Originally Posted by Shadowblind View Post
    Im not finding this code anywhere in PengBob....X can you tell me SPECIFICALLY which .lua file you used it in? And all of you stop the flaming, its just, well, FLAMING the argument. :P
    Another reason he's mad is because of the background image.
    I explained that in this post

    http://www.dcemu.co.uk/vbulletin/sho...4&postcount=35

    well I have to go to bed now.
    If anyone wishes to ask me about this, or if CoderX would like to continue this argument, please PM me.
    Last edited by Buddy4point0; May 28th, 2008 at 03:31.

  4. #44
    DCEmu Reviewer Shadowblind's Avatar
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    Quote Originally Posted by Buddy4point0 View Post
    Another reason he's mad is because of the background image.
    I explained that in this post

    http://www.dcemu.co.uk/vbulletin/sho...4&postcount=35
    X, you can get mad about the coding but not really the background image. I'm not gonna take a side just yet, but images and sprites are basically free to all non-commercial projects. I do say BASICALLY, though.

  5. #45

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    I think he's just pissed off because PengBob sucks.

    That scrolling code is the same one I used in Assault Mission (only I was awesome enough to figure out the compensation to get rid of the gap between looping tiles)... So, Assault Mission must be a PengBob rip off, right?

    No, wait... I don't use that snow texture, so I'm good.

    Shame on you Buddy!!!

  6. #46
    GP2X Coder/Moderator
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    CoderX: You have a point about the image which is being resolved but you are stretching the code point WAY too far. The following is your scrolling code:

    if Back1X >= 272 then
    Back1X = -272
    end

    if Back2X >= 272 then
    Back2X = -272
    end

    Back1X = Back1X + 3
    Back2X = Back2X + 3
    The algorithm is ridiculously trivial and can easily be worked out on one's own. Hell, I have some variations of that algorithm in some samples I wrote. The GPL license is fine and all but please exercise some common sense on what parts are unique and enforcible under the GPL and what parts are just plain simple and can be done by any programmer.

    Any further discussion in this public thread about this will be faced an instant ban.

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