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Thread: DOSBox-X (2018/01/29)

                  
   
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    Default DOSBox-X (2018/01/29)

    The DOS Emulator for WIndows has had a new release, heres whats new:

    DOSBox-X (2018/01/29) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

    DOSBox-X Changelog:
    * Linux builds no longer enable window resizing. The ability to
    * resize will be added back when the emulator can better handle
    * the user resizing the window.
    * Windows and Linux now have synchronized build date and version
    strings.
    * Codebase begin transition to C++11
    * The Windows maximize button no longer triggers fullscreen mode.
    * Direct3D, OpenGL, and Surface outputs updated to fill the window
    * in Windows builds when the window is maximized. If aspect
    * correction is enabled, the Direct3D and OpenGL outputs will
    * scale the DOS screen (with pillarbox/letterbox padding) to the
    * correct aspect ratio and center within the maximized window.
    * Fixed minor memory leak in MT32 (MUNT) synthesizer usage.
    * Fixed uninitialized state issues with DMA channel 4 (cascade).
    * IMGMOUNT now allows mounting the El Torito bootable floppy image
    * of a CD-ROM drive as a drive letter and accessible (read only)
    * filesystem. The FAT filesystem driver was fixed to support working
    * from sources other than a direct file.
    * PC-98 mode fixed not to register certain built-in commands and
    * binaries to drive Z:\ that are not compatible with PC-98 mode.
    * MEM.EXE in particular uses IBM PC-specific techniques to gather
    * it's information, and is therefore incompatible with PC-98 mode.
    * This can be verified from the source code as MEM.EXE was evidently
    * borrowed from the FreeDOS project.
    * EGA emulation (machine=ega) fixed to render 8bpp (256-color mode)
    * instead of full 32bpp VGA output. EGA video output is limited to
    * 64-color (6-bit) by the design of the video connector (2-bit R/G/B)
    * therefore the full precision of 32bpp is not needed. This will also
    * benefit video capture as the reduced color bit depth will result
    * in smaller AVI files when recording gameplay.
    * Added code to correctly detect 15-bit highcolor vs 16-bit highcolor
    * display format support, despite SDL falsely indicating 16-bit
    * color in both cases, which fixes incorrect colors on 15-bit display
    modes.
    * Fix up VGA DAC/palette mapping to display the emulator screen
    * properly on 16-bit true color displays. Fixed off-by-one shift
    * mistake in the DOSBox-X render scaler code that caused
    * green and purple tints to colors on 16-bit true color displays.
    * Add "Show menu bar" command to the Windows "system menu" so that
    * the menu bar can be brought back after selecting "hide menu bar".
    * Losing window focus while fullscreen no longer leaves the emulator
    * window blank.
    * Maximize/restore fullscreen cleanup.
    * Removed DDRAW output.
    * Fix FAT filesystem driver to clear "success" flag at all failure
    * return points. This fixes problems where unrecognizeable FAT
    * filesystems are nonetheless presented as a drive letter with
    * garbled filenames, when IMGMOUNT should have displayed an error
    instead.
    * Fix FAT filesystem driver to allow PC-98 HDI images to load that
    * have headcount == 0 in the BPB.
    * Fix Adlib emulation not to register a mapper handler if emulation
    * will jump to PC-98 mode, and fix mapper handler to check if Adlib
    * emulation is loaded to avoid segfault.
    * Add "recording" volume to control the loudness of the audio going
    * out to capture (WAV, AVI, etc.)
    * Separate mixer rendering from master volume. Apply master volume
    * at the sound card only, leave audio at full volume for recording
    * (WAV, AVI, etc. capture).
    * dosbox.conf and command line option to log CON driver output to
    * a file. Anything written to STDOUT/CON by a DOS application is
    * logged this way.
    * --time-limit command line option to put a time limit on the
    * emulator, in seconds.
    * Keyboard shortcut for the mapper UI no longer leaves keys "stuck"
    * in the guest to cause problems when you exit the mapper UI.
    * Fixed code mistake that caused OpenGL NB output when dosbox.conf
    * specified output=opengl
    * Mapper layout fixes:
    * Shortcut buttons (on the right hand side of the UI) fixed to
    * become two columns wide if the button text won't fit in one
    column.
    * Some shortcut button titles shortened.
    * Mapper UI updated to show which bindings are being activated by
    * hilighting buttons in the UI.
    * Mapper UI modifier buttons indicate status through hilighting.
    * Mapper UI joystick buttons and axes now use hilighting to indicate
    * that there is input from the device.
    * Mapper fix for 4-axis joysticks that may count zero buttons, and
    * then crash (divide by zero) when the user pushes a button on the
    * joystick device.
    * BIOS emulation now allows you to specify binary blobs to execute
    * in the guest system as part of startup. One can be specified to
    * execute just after CPU reset/power-on, and the other just before
    * booting to the DOS shell. THE BINARY BLOBS EXECUTE IN THE GUEST
    * ENVIRONMENT AND NOT AS ARBITRARY CODE ON YOUR HOST. This option
    * is provided for both automated testing and for the curious who
    * may want to venture into low level ASM hacking.
    * INTRO.COM fixed to accept keyboard input correctly in both
    * PC-98 and IBM PC mode. You can now browse the help text properly
    * in either mode.
    * DOS shell fixed to accept DOSKEY-like input in both IBM PC and
    * PC-98 mode (including arrow keys, F3, tab completion, etc.)
    * DOS CON emulation now provides function keys (F1-F10) in PC-98 mode.
    * DOS CON emulation fixed to process PC-98 BIOS codes and generate
    * PC-98 ANSI escapes as real hardware normally does.
    * Mapper no longer shows two sets of the shortcuts (one overlaid
    * over the keyboard), registration bug fixed.
    * PC-98 keyboard interrupt handler now handles CTRL key and
    * passes most keys as-is down through INT 18h now.
    * Removed non-recursive page fault option. It is now always on,
    * except for internal cases where it needs to be off for callback
    * instructions to do their work properly.
    * Removed dynamic x86 core. It is old and unmaintained code that
    * is incompatible with the non-recursive page fault system.
    * IRQ cascade interrupt fixes and cleanup.
    * BAT files given on the command line fixed to occur AFTER the
    * registration of ULTRASND and BLASTER environment variables.
    * PC-98: DOS CON emulation fixed to decode Shift-JIS itself,
    * with consideration that some proprietary double-byte encodings
    * yield single-wide characters. DOS program using NEC's proprietary
    * box/line drawing characters this way should display properly now.
    * DOSBox shell "greeting" now displays a proper box in PC-98 mode
    * instead of framing the text in rows and columns of Katakana. (basic2004)

    download https://github.com/joncampbell123/dosbox-x

    via http://www.emucr.com/2018/01/dosbox-x-20180129.html

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