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Thread: SNES9X 3.1 LoPsT - Snes Emulator for Nintendo Wii

                  
   
  1. #21
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    Works great! But I have a really big problem with the controller configuration; it's extremely confusing, limited, and doesn't seem to save changes. Is there any way to fully configure the buttons and have them save?

  2. #22

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    This is almost perfect! Well done to the devs, I am severely impressed - I have't played SNES on a TV screen in so many years

    There's only a few of things I'd love to have:

    - Tighten up the Wiimote/Classic controller interface. If I press B (easy to do on the classic controller), without a game loaded, it takes you to the test screen. I can't get back to the menu sometimes without fiddling with he c-stick on a GC controller. If this is the worst problem I find with it, the devs have earned themselves a drink from me!

    - IPS support for games translations, especially when zipped with the rom.

    - 4 controller support (4 Bombermans is better than 2 )

    I know most of this is done with the main Snes9x versions, so hopefully, they're not that difficult to implement.

  3. #23
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    Quote Originally Posted by heathen_gray View Post
    I can't get back to the menu sometimes without fiddling with he c-stick on a GC controller. If this is the worst problem I find with it, the devs have earned themselves a drink from me!
    just press "home" and "+" on the wiimote to get back to the menu.

  4. #24

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    Quote Originally Posted by Skm View Post
    just press "home" and "+" on the wiimote to get back to the menu.
    Yeah, even so. Sometimes no button on either Classic or Wiimote works. Only the GC C-Stick seams to do it.

    Other times it only works after a few seconds.

    It's quite odd, but doesn't spoil it that much; just means I have to get off my ass

  5. #25
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    I ended up ordering a Thrustmaster T-Wireless controller, which I can configure to overcome the shortcomings of the emulator. Still, controller improvements with the emulator would be welcome so this wouldn't be necessary.

  6. #26

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    Hi all,

    I downloaded this and it's all working fine - with SOME roms. However, about half the games I have tried to load get an error when I choose them. Something about 'FAILED - unable to find 45435345345.srm save' or something like that. It's like the game is trying to find a save before it will load even though I've not played them before.

    As I said about half work fine, but half get this error. I have my folders set up correctly, and the games that DO work I can save no problems.

    Any ideas?

    EDIT : There can't be anything wrong with the ROMs themselves, since I tried them in a Windows build of snes9x and they worked fine...
    Last edited by WizardOfOdd; June 12th, 2008 at 10:00.

  7. #27
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    Quote Originally Posted by WizardOfOdd View Post
    I downloaded this and it's all working fine - with SOME roms. However, about half the games I have tried to load get an error when I choose them. Something about 'FAILED - unable to find 45435345345.srm save' or something like that. It's like the game is trying to find a save before it will load even though I've not played them before.
    I've only tried one game (Chrono Trigger), and had this problem. I think after choosing the ROM, I went into the save menu and saved the state and sram, and then the game would run fine.

  8. #28
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    great piece of software! can anyone tell me how to get two classic/wiimote controllers working though? cant figure it out, many thanks

  9. #29

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    Quote Originally Posted by WizardOfOdd View Post
    Hi all,

    I downloaded this and it's all working fine - with SOME roms. However, about half the games I have tried to load get an error when I choose them. Something about 'FAILED - unable to find 45435345345.srm save' or something like that. It's like the game is trying to find a save before it will load even though I've not played them before.
    Guess what. It's trying to find the save game in the numbered format LoPsT is using. press A, Start the game and save right away and it should be fine.

    Personally I'd like him to go back to the File Name format for the save files and I WILL NOT use his emulator until he does because I want to keep my saves from the old system. I'm at the end of Star Ocean and want to actually finish it. That said I think he's doing the best he can otherwise, it's just that 1 little problem.

  10. #30
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    I agree that it's troublesome for the saves to be hex numbers. From what I see, the filename is the same as the CRC32 header the emulator sees (and is viewing in bottom corner after initially loading and starting a ROM).

    Both LoPsT and the original version of this branch (SNES9x GX 1.43) use regular filenames for the ROMs, but use the CRC32 for save names, I wonder how easily modifiable it is in the code?
    Last edited by CronoSage; June 13th, 2008 at 04:25. Reason: Correctly spelling/wrong word errors.

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