I made one as well. =P
http://www.megaupload.com/?d=GI5OP7PZ
i was having problems with it crashing with that code dump screen but i was using my standard def tv. I switched my wii over to my hi def one and it worked fine.
Gotcha. Well if you want a site that doesn't require you to wait to download (does have a 4 character captcha though) you might try WikiUpload.com
Upped your file here if you want to give it a try.
The code dumps follow some filesystem functions, but addr2line isn't very acurrate for me (or maybe I don't know how to use it)
Anyway, here it is: a libfat version. If the problem was the filesystem, it should not happen now.
http://code.google.com/p/quake-gamecube/downloads/list
And here is a version with network disabled, if that really is the problem.
Failing at this point should be a libogc problem (remember, it's a cvs version), but who knows if it is... I'm currently focused on learning GX to make a hardware accelerated version, but maybe I get back to the network part to finish it.
Lazy fix:
Some Gamecube memory cards (I think the 3rd party ones) disable the Wi-Fi on the Wii. So just put a memory card in the Wii and Quake should work. (Works for me)
Or disable the internet in the Wii's settings. (I have not tried this one)
Last edited by jmf145; June 2nd, 2008 at 06:27.
With my wireless on, I tried the libfat version with no luck (same code dump screen). Then I tried the nonet build and it booted right up.
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