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Thread: Quake_WIP20080602 - Quake for Nintendo Wii

                  
   
  1. #11
    DCEmu Pro ____anders____'s Avatar
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    Quote Originally Posted by magoo4 View Post
    how hard would it be to use a balance board to control forward/back and left/right (strafe) in quake? I would be very excited to be a part of this development if I could garner some interest among my homebrew peers. I think this app would be a great testbed for 3d based movement with the balance board. Let me know what you think about this.

    Mr. Magooster
    that would be cool, but i don't have the balance board so i wouldn't have the possibility to test it, but it would be cool for some games

  2. #12
    DCEmu Rookie Sir_Voe's Avatar
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    Has anyone gotten Malice to work with this? If so, could you share how?

  3. #13
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    Can you re-map this sothat it works properly with the Wii Zapper? If yes, than how?

  4. #14
    DS User Drego's Avatar
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    Quote Originally Posted by that1guywiththeface View Post
    Can you re-map this sothat it works properly with the Wii Zapper? If yes, than how?
    I wouldn't think you would not need to. QuakeWii has it set to 'B' for shoot. I guess you can change jump from 'A' to 'C' (or 'Z') and there you go. To change it, go under the CFG in the ID1 folder, you will find what you are looking for. Or if you want to do it in-game, hit the '+' button to go into menu, down to options, configure button, and change what you want right there.
    Tried it, and works either way. Be careful if you go the CFG root, don't touch anything you don't know what it is.

    Fun stuff and can't wait for more.

    PS: Since this is Quake, would it be possible for Doom?
    I am no programmer, but I'm sure it can. Would love to hear if it can...

  5. #15

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    How do you set up the folders on your SD Card so that the homebrew channel will put this on the load menu?

  6. #16

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    CAN you use the Homebrew Channel to load this? if so where can I get the files I need?
    someone help please

  7. #17
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    someone should port Doom 2 or Final Doom also.

  8. #18
    DCEmu Coder vicious1988's Avatar
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    Quote Originally Posted by Drego View Post
    PS: Since this is Quake, would it be possible for Doom?
    I am no programmer, but I'm sure it can. Would love to hear if it can...
    Quake and Doom are two different engines. That would be an entirely different source code to rewrite and, unless undertaken by a different coder, take away from the development of the Quake port. Although I agree, a Doom port would be pretty awesome.

  9. #19

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    How Do I Play This!!?

  10. #20
    DCEmu Newbie zonic's Avatar
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    nice but im still waiting for a doom port

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