i remember the original release
looked forward to it, but it wasn´t playable from what i remember. looks like it should now![]()
CoderX has released an update to the Red Alert Clone, code named (RedaLua 1.0rev1 Beta2) Originally based on the work of Altair this new release adds may new features and several improvements to the over all game experience. The main Idea is it no longer crashes like the original used to do ^_^...!!! and after 2 years without an update this should be a welcomed release. Once again lets all thank Altair for creating this game in the first place. Sincerely CoderX
Changes:
- Several Bug Fix
- Slim / Phat Compatible
- Sound Fix
- Memory Fixed
- Menu Update
Next Release:
- Full AI
- Start of Multiplayer
Here’s a screenshot:
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Last edited by CoderX; July 29th, 2008 at 11:42.
i remember the original release
looked forward to it, but it wasn´t playable from what i remember. looks like it should now![]()
Has anyone try this one out, seriously if this is a playable version then it will certainly be the best LUA app.
Ok, it has a built-in Lua Player, so you just have to extract it into the Game Folder and it can run.
After you started a new game you can place a Base with O (circle) and then start to build the power plant and place it with X.
Base works
Power plant can be build, but energy doesnt increase
barracks works
Ore refinary can be build, but comes without a harvester
WeaponFactory works
You can build infantry, 2 tanks and the harvester
You can not scroll the build menu,
harvesting is bugged, I have black borders around the buildings,
no movement anymations, just moving still pictures
no collision.
No Build Timer animation
Selling doesnt work
Minimap doesnt work
Music works
Save/Load works
Did not crash during my testing.
C&C on PSP would be totally awesome, but theres a LOT to do, maybe some community members can help to update it.
Thanks for the feed back on any bugs It really helps in ironing out the problems.
I'm really interested in this Game... I think I start learning Lua to help youI could concentrade on the animations. I got some experience from other developing platforms. Tell me... is there some difference in coding between normal Lua and PSP-Lua?
yeah red alert 2 its the best
Any Thing you can do to improve this app would be wonderful, just make sure to keep the project opensource as its creator intended the game to be.
All Graphic fixes can just be e-mailed to me along with who i should give credit to.
[email protected]
Also I'm currently in the process of updating the full list of Games I've created (Look forward for)
- Avalanche v2.0 (No longer a Penguin Game)
- Ragnarok V0.4 (Full Code Rewrite and Demo)
- AgeOfEmpire v0.9 (Rewrite and new AI Logic)
- ChickenInvaders v2.0 (More/Better everything)
Last edited by CoderX; June 4th, 2008 at 14:27.
I dont see the point in making this, when u can already play red alert 2 psone version with psp. I know it sucks, but hell, if this is going to be better someday i will eat my vegetables everyday!
tacrotes thats not very incoraging now is it? and some people may be having trouble finding the psx version.
@ coderX keep up the great work! multiplayer would be awsome!
who knows once thats done and dusted, someone may be interested in giving you hosting for an online version!
id like too see more multiplayer online homebrew, but idk if infrastructure mode is supported in lua. Anyone know about that?
peace
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