Following an article on the bounty for GPU acceleration in RetroArch and its cores on the PlayStation Vita, various individuals pledged some money to it in a last attempt to strengthen the Vita’s emulation capabilities. Now, the bounty’s value has increased by over $560 and Frangar has just made some significant progress that we’ll look at in this article!
- Frangar is thinking about writing a GXM specific HW rendering driver for PCSX-ReARMed allowing for rendering of some PS1 games at higher resolutions for a better quality image
Shaders in 2D emulators on the PSVita are closer than ever thanks to Frangar’s recent work! (Source)
- A status update, published a short while ago, in which Frangar discuss the progress he’s already done. This includes:
- Getting Runtime Shader Compilation to work which is instrumental in allowing cores, such as ones for the SNES/GBA, to make use of filters and shaders on the PSVita thus making games look better in some instances.
- The Vita2D driver has been updated to the latest version
- Scissoring support for the menu driver is being implemented. This is used for rendering the Ozone driver (Switch-esque UI) and menu widgets
- A promise to take a look at the Ozone driver and menu widgets presumably after finishing the scissoring support mentioned above
- Apparently, the final RetroArch driver will be based on Vita2D not GXM/VitaGL as was initially stated. An HW context for cores and shader pipelines will be implemented to it as well
- http://wololo.net/2019/07/16/psvita-...risen-to-1067/
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