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Thread: Resistance 2 at 720p, 30fps

                  
   
  1. #11
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    Quote Originally Posted by Gene View Post
    Personally, I hate the installs. The only reason is because they take up something between 2-6gb per install. after about 5 or 6 games, I'll have to start deleting stuff off my hard drive. That to me sounds like a pretty crappy trade off. Why the hell do 360's not need installs. While with Ps3's it's becoming quite common. If any more games will have this cruddy trade off, I will start running out of hard drive space, and I will simply stop buying games that require installs.

    It would be much easier if the installs were optional to save some time on load screens, but if you had a smaller hard drive you could have the option of not installing, giving you slightly slower load times, but saving valuable memory.
    Installs are a catch all for the PS3 because each PS3 made has one. Lowest Common Denominator doesn't just apply to mathematics, it also applies to consoles and PC games (to an extent). Developers have to consider the lowest common denominator which for the 360 is a console without an HDD, so installs cannot be mandatory.

    Sadly for the PS3, this means that developers can use mandatory installs...
    Last edited by F9zDark; June 7th, 2008 at 07:34.

  2. #12
    DCEmu Old Pro Baboon's Avatar
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    The first Resistance game could only at best be described as mediocre. Now this next installment of this PS3 exclusive will be running at just 30fps? :rofl:

    I remember the good old days when I used to have a PS2 and the excellent (and still great) Timesplitters 2 ran constantly at 60fps and it never dipped below it... so how the fook can the power house that is the PS3 fail to even match up to that?

    I'm even sure the original Timesplitters had a pretty sweet engine capable of spewing out an amazing 60 FPS with the occasional, but forgivable dips, considering its first-generation nature (from way back in 2000)? lol ...but how can the PS3 be regressing in frames per second with new titles now that we've moved on 8 years? lol

    Maybe Insomniac Games should purchase the PS2 Timessplitters game engine from Free Radical Design? lol

    Sad times.
    Last edited by Baboon; June 6th, 2008 at 09:13.

  3. #13
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    Quote Originally Posted by Baboon View Post
    The first Resistance game could only at best be described as mediocre. Now this next installment of this PS3 exclusive will be running at just 30fps? :rofl:

    I remember the good old days when I used to have a PS2 and the excellent (and still great) Timesplitters 2 ran constantly at 60fps and it never dipped below it... so how the fook can the power house that is the PS3 fail to even match up to that?

    I'm even sure the original Timesplitters had a pretty sweet engine capable of spewing out an amazing 60 FPS with the occasional, but forgivable dips, considering its first-generation nature (from way back in 2000)? lol ...but how can the PS3 be regressing in frames per second with new titles now that we've moved on 8 years? lol

    Maybe Insomniac Games should purchase the PS2 Timessplitters game engine from Free Radical Design? lol

    Sad times.
    The thing that saddens me is that Insomniac games has 2 PS3 games under their belt. You'd think by now they'd know a thing or two about getting games to run at optimal settings without a hitch.

    But I digress, 30 FPS is fine so long as the game NEVER (and I do mean NEVER) goes below that.

    I'd rather have a game with 30 FPS rate that never dips below than a game with an "average" 60 FPS that goes all over the place.

    Since the Cell supposedly can handle graphics calculations on top of having the GPU handle them, I am guessing that developers haven't figured out how to do this, because to be quite honest, if they did, I don't think we'd have any of these "issues".

  4. #14

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    I think everyone is over-reacting a bit. It hasn't been stated how much hard drive space that the game will use. Furthermore, everyone would give the game a hard time if it was just about the same quality as the first resistance game but the frame count was at 30 frames per second. I think they're targeting at 720p/30fps so that the quality probably wont dip past this in too many occasions and then upscale to a higher level of screen resolution and 45-60fps when the game is ready for the consumer.

  5. #15
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    Does nobody else remember before the PS3 came out all the hype that it was going to be capable of 120hz output and that super high quality HDTVs would have to catch up to computer monitors in order to get the most out of the thing?

    With the 'most powerful' system on the market, developers are still aiming towards what should be their lowest standard of video quality? Oh well.
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  6. #16
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    Quote Originally Posted by quzar View Post
    Does nobody else remember before the PS3 came out all the hype that it was going to be capable of 120hz output and that super high quality HDTVs would have to catch up to computer monitors in order to get the most out of the thing?

    With the 'most powerful' system on the market, developers are still aiming towards what should be their lowest standard of video quality? Oh well.
    Yeah that does kinda bother me; why support 1080p if very few retail (in store) games support it?

    $#@! more PSN titles made by small developer teams support 1080p than do games sold in stores for 60 dollars made by multi-million dollar developing companies and published by multi-billion dollar publishers...

    Its ridiculous, and until Sony steps in and sets a standard that developers must follow, I don't think it will change for some time.

    At least on the plus side, I don't feel so bad about not having an HDTV, since whats the point spending 1500 dollars on a good 1080p TV if very few games (if any) I own will support it?

  7. #17
    DCEmu Newsposter Triv1um's Avatar
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    To be honest, 720p does look really sweet.

    In GT5 Prologue, alot of people think it looks alot better in 720p than it does in 1080p for some reason.

    720p is a huge step up from normal TV's, but to say the ps3 is capable of outputting 1080p all the games should!
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    Quote Originally Posted by Triv1um View Post
    To be honest, 720p does look really sweet.

    In GT5 Prologue, alot of people think it looks alot better in 720p than it does in 1080p for some reason.

    720p is a huge step up from normal TV's, but to say the ps3 is capable of outputting 1080p all the games should!
    It's most likely due to the fact that in 1080p mode the framerate or render quality has to be lowered to support the higher framesize.
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  9. #19
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    Quite a number of games can be forced to output 1080p however.[upscaled or otherwise, those old claims of the ps3 being incapable of scaling must be nonsense]
    Uncharted, R&C, GTAIV, COD4, will all register as 1080p via TV info if 720p and 1080i are disabled in settings.
    I actually prefer them like this, not a large difference, but lines are cleaner for me, especially GTA.

    As for Resistance, is it not possible that having 8 player co-op and 60 player online using the same engine as the singleplayer game has some effect on performance.

    …still looking for that second HDMI port…
    Last edited by Accordion; June 7th, 2008 at 18:38.

  10. #20
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    Uncharted cannot be forced 1080p. Ive tired.
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