Microsoft has said that it will offer refunds to anyone who has purchased Cyberpunk 2077 digitally from the Microsoft Store until further notice.
"We know the developers at CD Projekt Red have worked hard to ship Cyberpunk in extremely challenging circumstances," said a Microsoft spokesperson in a statement sent to GamesIndustry.biz. "However, we also realize that some players have been unhappy with the current experience on older consoles.
"To date, we have granted refunds to the vast majority of customers who have requested one. To ensure that every player is able to get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice. To request an Xbox refund, please follow the steps listed on our Xbox refund page."
Additionally, a Best Buy senior social media specialist published details on the store's refund policy in response to a support request on the retailer's official forums, explaining that Best Buy would allow returns of the game for full refunds through December 21 -- including opened packages, which it does not normally allow.
This policy extends to both PS4 and Xbox One physical standard and collector's editions of the game, as well as the Xbox One digital edition.
And finally, CD Projekt Red has issued a new statement on retail refunds after its previous messaging was met with criticism that directing those seeking refunds to platform holders, Sony specifically, was not working for many.
"Our intention is for every owner of a physical copy, or a digital copy bought at retail, who has valid proof of purchase (and sends us an email at [email protected] within the time window) to receive a refund. We will do this out of our own pocket if necessary.
"If you are unable to obtain a refund for the game from the store where you bought it, please contact us via e-mail until December 21st."

Microsoft granting full refunds to anyone who purchased Cyberpunk 2077 digitally | GamesIndustry.biz