Page 4 of 4 FirstFirst 1234
Results 31 to 39 of 39

Thread: PSPVice v0.2 (Commodore 64 Emulator)

                  
   
  1. #31
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    1
    Rep Power
    0

    Default

    I have a question. How do I play a game that uses multiple cartridges? I'm trying to play The Magic Candle and it has 2 cartridges with 2 sides (A and B, sides 1 and 2). When I run cartridge A side 1, it plays perfectly and it asks me about an autoloader so I naturally click yes. After the introduction it tells me to insert side 4. I'm confused so I just load cartridge B side 2 but it says that the deck runs and is ready but nothing after that happens. Does anyone know to fix this problem? I even tried cacheing the disk (or whatever that option is called) but still nothing special happens.

    Help please.

  2. #32
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    7
    Rep Power
    0

    Default Works on Firmware 2.0

    Just wanted to say that the 2.0B version (the other doesn't) of PSPVice works on 2.0 firmware with Fanjita's Eboot Loader 0.7. There seems to be a problem if too many games are present in the program folder, tho'.

    Thanx a bunch for making a great C64 emulator also available for us 2.0 users!

    Now, back to Impossible Mission...


    -- gT.

  3. #33
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    8
    Rep Power
    0

    Default

    i hope Kristof will solve audio bugs as soon as possible because actually pspvice is the best emu for c64... full screen and load every game and most common file types (t64,d64 and tap)... i got from him a beta version with sound and he's making a good job but sound is far to be perfect... (noises and slow down most during tap loading... if you remeber tap is the original loading tape format that need a wait of 2 3 minutes to load the game but most loader have music and screen picture while loading and also minigames to play while you wait for loadfing... is for nostalgic people)... however keep going kristof and thanks for your emu...

  4. #34
    DCEmu Newbie
    Join Date
    Nov 2005
    Posts
    4
    Rep Power
    0

    Default controls question

    hi peoples, let me say how amazing it is to be able to play the old c64 games on my psp - it rocks! Impossible mission is so beautiful. a friend of mine completed it on my pc running ccs64 - man he's still damn good at it. Fascinating to watch.

    Now, my dream is to be able to play Thrust on psp, which is tricky because it's keyboard control only. So... will there ever be the ability to map the keyboard keys in order to play this game? X=shift, right trigger=return, right directional pad=s, etc. Is that possible?

    I can do it on PC but THAT'S NOT ENOUGH! psp, psp, all the way!

    Never has thrust been beaten at what it does so well. It is my idea of a perfect game. Damn hard, especially on reverse gravity (still have never completed reverse gravity) but man, you can do tricks an' all.

    Thrust, Impossible Mission, and Wizball. The c64 is the only place to have these fantastic game experiences.

    yes, I agree with the "hats off" guy - hats off to both urchin and kristof! we wish you the very best!

  5. #35

    Default

    iqcumber: I think you'll find that Wizball is on the Amiga, and a much better Wizball than the c64 ver. Load that up on your psp with pspuae

  6. #36
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    8
    Rep Power
    0

    Default

    pspuae is too slow... is not a good emu... it's very strange... neogeo has the same processor of amiga and is most powerful hardware and the emu iks perfect... instead uae has frame skip and slow down during music... actually pspuae it's unplayable... so better to play on c64 with c64psp with sound.... pspvice will be perfect when they solve all the audio bugs and will be the best c64 emu on psp for sure...

  7. #37
    DCEmu Pro vincesecuricor2005's Avatar
    Join Date
    Oct 2005
    Location
    Kent, England.
    Age
    38
    Posts
    534
    Rep Power
    74

    Default

    hit me with some full screen action though its a damn waste of a sexy screen

  8. #38
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    13
    Rep Power
    0

    Default

    Same deal as with version .2. I need the unexploited PBP. Does anyone have a .3 PBP that will work with a version 1.0 PSP?

    I tried using SeiPSPTool and it didn't work.

    Thanks in advance!

  9. #39
    DCEmu Newbie
    Join Date
    Nov 2005
    Posts
    18
    Rep Power
    0

    Default save game function not working

    Hi and thanks for all you hard work on this emu! Just a quick question.. I have gotten curse of the azure bonds up and running without a problem but then when i try to save, no dice.. it actually saves the game to disk, but when i try to load from it it loads from the preivious save.. i know its not a problem witht he save disk because it saves no problem on vice 64 on my pc.. any idea why this might happen? shame because i was so pumped to actually get it running only to have the saves busted? thanks!

Page 4 of 4 FirstFirst 1234

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •