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Thread: Sony: 'Piracy can fuel hardware sales'

                  
   
  1. #11
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    The only answer is for sony to allow some developers to create some good homebrew that works with the official firmware and that would stop some people from going to custom firmware

  2. #12
    DCEmu Comrade pibs's Avatar
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    Sony should of thought of a better format then the UMD, that was essentially the fail of the psp.

  3. #13
    The Gaming Wolf wolfpack's Avatar
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    if they left the psp open to homebrew but blocked off iso loading, this wouldnt be a problem

  4. #14
    DCEmu Legend Eviltaco64's Avatar
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    argh

  5. #15
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    Back at the old age where the pirates are still around, the Rum industry is thriving....

  6. #16
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    Quote Originally Posted by darkdex52 View Post
    Yea? But how about Playstation3? IMO still so far a perfect security.
    I think that's due to the blu-ray format.
    Blu-ray burners still cost a few hundred dollars.
    and blank disk cost a noticable amount. (best buy has blank disk for 25$ per disk, thats half a ps3 game)

    When blu-ray burners and blank media drop dramaticly in price, IE under 60$ for a burner and under 2$ per blank disk, if not less.
    Then the ps3 hack scene will grow dramaticly.

  7. #17
    DCEmu Pro dangee's Avatar
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    Hope Sony don't put too much time & effort into
    locking out all unlicensed PSP activities.
    For me, one of the best things about the console is the homebrew &
    emulation scene. Some of the recent unsigned releases make me think
    there's more vibrancy & creativity in small scale homebrew games
    than in many big budget UMD titles.
    They could easily be made available on OFW using the game demo system.

  8. #18
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    Quote Originally Posted by JKKDARK View Post
    Of course, but the developers will leave the PSP if its software sales are not good.
    Exactly! PSP is SO much more popular than the charts say because there is so much piracy.

  9. #19
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    Default I have said it before but will say it again...

    If SONY wants to reduce piracy, perhaps they could, well, you know, allow unsigned code on the PSP (within certain limitations, of course) and only take measures to prevent copying UMDs or running ISO's in any format, instead of trying to keep the system on a very short leash?

    Sure, a way to circumvent any measures taken would be found, but people who originally start using homebrew programs for the sake of taking advantage of extra features and the occasional freeware game would not have to rely on hacked firmwares that make piracy easy and then get so pissed off about SONY blocking features that people try to add that they decide to start pirating. After that, homebrew friendly sites would have no need to report hacked firmwares. Here is an idea, how about a firmware that refuses to save ISO/CSO/DAX images (and checks a database for any games that have been pirated any time the PSP connects to the internet, and deletes them) would work? That would give pirates a headache but leave everybody else happy.

    Perhaps, as other people already stated, generating games that match the gameplay value of Nintendo DS games would help as well. OK, I am not saying that all PSP games are low quality or anything, but on the PSP I can count the number of games that end up being addictive for me on one finger but on the Nintendo DS I can think of at least a dozen games that I am enjoying at the moment.

    Of course, if piracy is an uncureable problem then SONY could always aim to create new hardware for the PSP. The camera and GPS are a good step forward and people will gladly pay for the software to go with the hardware, but there are always better ideas. I heard that SONY might create a PSP keyboard, that is a good idea as well. Or a tilt motion sensor that is only available with games that require it would work, some Gameboy Advance games actually had one built into some cartridges. Perhaps creating a motion sensor and heart rate monitor for exercise purposes and adding software to use it with would help. The PSP Slim has the ability to connect to a high definition TV, so you could market a few games with a modulator that allows using the PSP on a normal TV. At any rate people can not pirate hardware.

    One more thing that can help to curb piracy would be making UMDs that actually stay together under heavy stress. I have found myself downloading games because the plastic on the outside of the UMD caved in or the metal piece in the middle popped out of place. And this was just from carrying the UMDs in my pocket for too long. As a gamer, one would feel that SONY left the UMDs broken by design and after downloading an ISO of the game that broke might decide to download something else in order to even the score. To fix this, a simple redesign of the plastic casing for the UMD is all that would be needed.

    But then, I suppose that SONY will not actually listen to any suggestions for curbing piracy, since it gives them an excuse for blocking all unsigned code.

  10. #20
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    Consider this:
    There were nearly eight thousand games made for Playstation 1.
    There are currently all of twenty-one PS1 games available in the Playstation Store (or at least the US part).

    Methinks a major part of the problem is right damn there

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