Page 1 of 4 1234 LastLast
Results 1 to 10 of 35

Thread: NeoDS 0.2.0 released - NeoGeo Emulator for Nintendo DS

                  
   
  1. #1

    NDS NeoDS 0.2.0 released - NeoGeo Emulator for Nintendo DS

    Ingramb has released a New version of the excellent Neo Geo emulator for Nintendo DS.

    Changelog:

    * Key configuration
    * Pause key
    * Put DS to sleep when lid is closed
    * Save SRAM and NeoDS configuration to flashcard
    * Fix crash when switching roms on certain flash cards
    * Fix palettte bank swap bug on tile layer (metal slug 1 hud)
    * Improve accuracy of vcounter, and vposition interrupts (fix freeze in Samurai Showdown 3, fix graphics in Blazing Star level 2, probly others)
    * Fix issues when using dldi and slot2 ram from same flashcard (like supercard lite)
    * Fix graphical corruption that occurs after a while when using slot2 ram


    Download and give feedback and Compatability reports via comments


  2. #2
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,521
    Blog Entries
    3209
    Rep Power
    50

    Default

    another sweet release for the ds scene

  3. #3
    DCEmu Newbie
    Join Date
    Feb 2007
    Posts
    67
    Rep Power
    0

    Default

    Yeah, the DS scene has been quite alive as of late. Between this and Still Alive we are getting spoiled

    Oh, and welcome back wraggster

  4. #4
    DCEmu Newbie
    Join Date
    Jan 2008
    Posts
    15
    Rep Power
    0

    Default

    Great job thank you. It'd be nice if the emu and roms could be placed in other folders though.
    Last edited by isoptera4; June 21st, 2008 at 02:07.

  5. #5

    Default

    Quote Originally Posted by isoptera4 View Post
    Great job thank you. It'd be nice if the emu and roms could be placed in other folders though.

    I completely agree. NeoDS is one of the best DS homebrew projects. That is my only complaint. That one directory always gets cluttered because everyone uses it.

  6. #6
    DCEmu Regular
    Join Date
    Jul 2007
    Posts
    377
    Rep Power
    0

    Default

    Quote:
    Originally Posted by isoptera4 View Post
    Great job thank you. It'd be nice if the emu and roms could be placed in other folders though.

    I completely agree. NeoDS is one of the best DS homebrew projects. That is my only complaint. That one directory always gets cluttered because everyone uses it.

    Yep ill third that, would be nice to have a configuration file so we can put roms and emulator where we want!

    But what an excellent emulator , its been out only a couple of months and its more complete than any other emulator for the DS :thumbup:

    Thank you for this Ingramb


    EDIT:

    Quote fom Ingramb:

    Could i recommend that in the next version NeoDS could be able to read the roms in any folder (my NeoDS isn't in the root and works fine)?

    Yah, I was meaning to add that to the current version actually, but I forgot Smile Will be in soon.
    paul
    Last edited by paul3100; June 21st, 2008 at 08:05.

  7. #7
    DCEmu Newbie
    Join Date
    Mar 2008
    Posts
    23
    Rep Power
    0

    Default

    Just out of curiosity, can the DS actually run NeoGeo games fullspeed?!

  8. #8
    DCEmu Rookie Steely's Avatar
    Join Date
    Mar 2007
    Location
    Canada, Quebec
    Posts
    122
    Rep Power
    63

    Default

    Yeah, refer to the compatibility list.

  9. #9

    Default

    Viewpoint, which worked before, doesnt work now.
    also, jarbled graphics when M3Real slot2 cartridge is present still exist.
    Tested on:
    Roboarmy
    Metal Slug X
    Metal Slug 4

    Japanese NDS lite, M3Real. firmware 3.7e

  10. #10

    Default

    I can't wait to fire up 2020 Baseball on the DS, one of my favorites.


    Slightly off topic, I've always thought that all the Metal Slug games seemed to be a rehash of the first. I always presumed they simply were making new sprites and graphics and reusing all the same code. At least that's how it feel to me.

    So seeing the compatibility list showing problems with MS1 and MS2, but not the others, does that sort of "prove" they really are not the same code rehashed?

    Just a random curiosity of mine, nothing more.

Page 1 of 4 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •