Results 1 to 10 of 10

Thread: Hugo-Wii - PC Engine Emulator for Wii/GC Released

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    140,127
    Blog Entries
    3209
    Rep Power
    50

    Rev Hugo-Wii - PC Engine Emulator for Wii/GC Released

    News/release from Eke-Eke:

    Here is another version: I didn't really look into emulation bugs but took the time to implement most features already included in other ports.

    Also, I included preliminar support for CD-ROM images but only for .ISO or .BIN files. This means that there is still no .MP3 or .WAV support and the games won't play their CD tracks properly. This is still work in progress as I need to understand a little better the .HCD format used by Hu-go! as well as getting my hand into MP3 playback using libogc (any help would be appreciated !)

    Here we go, as usual, the full changelog:


    Quote:
    14/06/2008:
    -----------
    [PCE]
    - sourcecode cleanup
    - fixed multiplayer support (max. 4 players)
    - added preliminary Super CD-ROM support: Data only (.ISO & .BIN image files), no CDDA track support

    [NGC/WII]
    - fixed progressive mode support, now automatically detected

    [Wii only]
    - added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
    - added option to return to Wii System Menu
    - fixed "TP reload" option: now compatible with HB channel
    - removed SD-Gekko support (Wii slot becomes default slot)
    - added Wii SD slot support for WRAM files
    - added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)

    sourcecode

    KNOWN BUGS:

    . WRAM Load & Save options are inverted
    . 480p is not enabled by default when detected, you have to switch PROGRESSIV rendering mode in options to have it enabled
    . some games have missing sound and graphic glitches due to some emulation inaccuracy

    ISO/BIN SUPPORT:

    . a ROM image of the System Card (better use 3.0) must be renamed as syscard.pce and placed into /hugo directory
    . CD Audio & ADCPM playback is currently NOT supported

    Download and Give Feedback Via Comments

  2. #2

    Default

    CD support. I've been waiting for this. Can't wait to try it out.

  3. #3
    DCEmu Newbie
    Join Date
    Mar 2006
    Posts
    61
    Rep Power
    0

    Default

    The save and load functions don't work, and it just resets you system.

  4. #4
    DCEmu Regular goshogun1's Avatar
    Join Date
    Jun 2007
    Posts
    311
    Rep Power
    0

    Default

    The CD support of this release is quite nice. Tried Dracula X, both Spriggans, lords of thunder, gate of thunder...etc. Most of them worked, albeit without CD audio, or high quality sound effects. Not having CD audio means I can fit a massive amount of games onto my SD card though, which is kinda nice.

  5. #5
    DCEmu Rookie
    Join Date
    Jul 2008
    Posts
    137
    Rep Power
    0

    Default

    ^ How Draculax works? I mean there is 2 iso file in that game....

    I tried Air Zonk and there is no sound and the control are messed up.

    Bomberman 93 has sound but control is messed up also. It seems once you press a button sometimes the button gets stuck and you put bomb infinitely.... same problem with Air Zonk, the guy shoot endlessely.

    Well maybe i'm doing something wrong but the emulator doesn't work very well for me.

    looking forward a newer release.

  6. #6
    DCEmu Coder
    Join Date
    Mar 2006
    Posts
    21
    Rep Power
    0

    Default

    read the manual included, you accidentally activated auto fire for buttons 1 or 2

    The Gamecube joypad is mapped as follows:

    Button A PCE Button 1
    Button B PCE Button 2
    Button X PCE Turbo 1
    Button Y PCE Turbo 2

    Trigger Z PCE Select
    Start PCE Run
    L trigger Menu

    When no expansion controller is connected, the Wiimote is used horizontally
    and mapped as follows:

    Button 1 PCE Button 1
    Button 2 PCE Button 2
    Button A PCE Turbo 1
    Button B PCE Turbo 2

    MINUS PCE Run
    PLUS PCE Select
    HOME Menu

    When a Nunchuk is connected, the Wiimote is used vertically and mapped as follows:

    Button A PCE Button 1
    Button B PCE Button 2
    Z Trigger PCE Turbo 1
    C Trigger PCE Turbo 2

    MINUS PCE Run
    PLUS PCE Select
    HOME Menu
    air zonk has definitely no sound in hugo, still need to find why

  7. #7
    DCEmu Newbie
    Join Date
    May 2008
    Posts
    41
    Rep Power
    0

    Default

    i think sometimes turbo is activated by accident when you reload a different rom.

    maybe there needs to be an option to turn off turbo before going into the game.

  8. #8
    DCEmu Rookie
    Join Date
    Jul 2008
    Posts
    137
    Rep Power
    0

    Default

    ok thanks eke-eke, I didn't know you can activate turbo with your emulator, but now that you mention it.... it does make sense.

    I'm playing with Classic Controller and like whYeNQue said, you could add an option to turn turbo on/off in the main option menu....if it's not too much trouble of course.

    Overall I'm really happy with this emu, looking foward a full cd support.

  9. #9

    Default

    call me a noob but can someone explain to me what this is before i download it please

  10. #10
    DCEmu Regular WhizzBang's Avatar
    Join Date
    Aug 2006
    Posts
    371
    Rep Power
    67

    Default

    Quote Originally Posted by evilmario666 View Post
    call me a noob but can someone explain to me what this is before i download it please
    This is an emulator of a machine called the 'PC Engine', or the 'TurboGrafx-16' in the US. It was a games console that was slightly not as good as the SNES or Sega Mega Drive/Genesis, but much better than anything before it, and it had some great arcade game conversions and so is particularly good for Shoot 'em Ups and platform games.

    A near arcade perfect conversion of R-Type is probably the best thing that was released on it, but there is plenty of other great games such as Bomberman, Pac Land and Parodius.

    Basically it has some great looking and sounding 16 bit games.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •