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Thread: Snes9x beta version rev. 70 - Snes Emulator for Gamecube and Wii

                  
   
  1. #1
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    Rev Snes9x beta version rev. 70 - Snes Emulator for Gamecube and Wii

    Askot has released a new version of the Snes Emulator for Gamecube and Wii

    Features
    Four player support
    Mode 7, Super FX, SDD1, SRTC, SA-1, DSP1, DSP2 support
    Partial DSP4 support
    Gamecube Features
    Read files from DVD, SD Gecko.
    Supports snes, zip files.
    Save SRAM and State files to Memory Card or SD Gecko.
    Wii Features
    Read games or write SRAM and State files to the WiiSD, Memory Card, or SD Gecko.

    Download and give feedback via comments

  2. #2

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    Any idea if this version names SRM files the same as their originating rom? It's a pain in the butt to transfer save files when you don't even know what game it's for >_<.

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    Any ideas on how to load it up with the Homebrew Channel?? Can anyone make a .WAD of this?

  4. #4

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    You don't need a WAD for the Homebrew Channel. Just put either the .dol or .elf into its own folder in your app directory and rename the .dol/.elf to boot (while keeping the file extension)

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    How do you go about creating the rom folders? what do you name them? do you need save folders aswell?

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    when are they going to officially start supporting the wiimote&nunchuck&classic controllers.

  7. #7

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    yes you nees, you need to put a roms folder inside a snes9x on your root, it should look like this. 'll imply that g is you sd card drive letter

    g:\snes9x\roms\

    and for the saves, there should be a saves folder inside the snes9x folder as well. something like this

    g:\snes9x\saves\

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    Thanks you very much! =3

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    In Super Metroid new version has synchronization problems with vertical scrolling (like going from location to location), old one scrolled smoothly.

  10. #10
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    Quote Originally Posted by Nintendo Maniac 64 View Post
    Any idea if this version names SRM files the same as their originating rom? It's a pain in the butt to transfer save files when you don't even know what game it's for >_<.
    I use this version, and checked my card to see how it saved the SRAM for Super Mario All-Stars + World. Apparently, it does not name them the same as the ROM. My SRM file is an eight character hex code.

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