Perhaps Crytek and EA should look back on Crysis a little more critically. For all the pretty bells and whistles it didn't do anything revolutionary. Sure it looks stunning but being such a system hog it wasn't accessible to the average gamer, other games with more scalable engines such as Unreal 3 and the Source engine faired far better last year.
Also since the conception of HD console gaming I'd imagine it's hard for the average consumer to justify spending £500+ on a relatively decent gaming PC. TVs are bigger, consoles offer a similar/identical experience and high street retailers still rip-off customers on shoddy PC pre-builds that couldn't run half these games.
Overall I'm sure the situation is grossly exaggerated. EA should get round to fixing and optimising Crysis before they start lashing out over dreadful sales. It's not like they can accurately monitor piracy either. It's all corporate spin and scaremongering. Make your games accessible and scalable and people will buy them EA, please refer to any Blizzard game, Half-Life 2 or the Unreal 3 games.
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