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Thread: Super Smash Brothers Rumble

                  
   
  1. #11

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    Great job with the music... I suggest working on more characters though. The physics engine is pretty good, though the AI is so slow I seem to never get hit, so I can't really tell how bad flinching is.

    If you want to make it awesome, you'll have to add in stuff like grabs, and priority when it comes to attacks, too. Really, this is the best I've seen so far. Please don't disappoint!

    Almost forgot! I played a 4 minute match and went back to the first menu then back into Solo mode and the background music seemed to get faster... I'm not sure if this was intentional or not, but it seemed a little off to me.

  2. #12
    DCEmu Newbie
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    My only advice, ignore everyones comments at this point and take your time. Nobody on these forums really ever knows how difficult it is to release a game like this.
    If you got a few items, characters and more maps in this could be sold as a real game, so just ignore everyone else asking you to hurry up or saying there isn't enough yet.

  3. #13

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    Stop thanking me, I copied and pasted that directly from the makers blog.

    http://ssbrumble.blogspot.com/

  4. #14

    Default

    Quote Originally Posted by Quesada View Post
    My only advice, ignore everyones comments at this point and take your time. Nobody on these forums really ever knows how difficult it is to release a game like this.
    If you got a few items, characters and more maps in this could be sold as a real game, so just ignore everyone else asking you to hurry up or saying there isn't enough yet.
    ...But... that's what you're saying, basically. >_>

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