Just google it. If your not looking to buy, well, torrents are the duct tape of the internet. You can find demos for the Wolfs at http://diehardwolfers.areyep.com/bunker/
Thanks for going to so much trouble finding out all this information for me
So many Wolf3D Versions
We have Spear of Destiny covered anywayThe only way we can find out if they all are supported is :
A) If someone manages to find all those versions and either send them to me or test them themself's.
B) If you plan on testing them yourself just do this :
1) Replace the game files with the game your testing.
2) Test on both v4.5 and v4.6
Then post back here and let us/me know!
Just google it. If your not looking to buy, well, torrents are the duct tape of the internet. You can find demos for the Wolfs at http://diehardwolfers.areyep.com/bunker/
Last edited by Shadowblind; July 7th, 2008 at 03:26.
Miniviews:
Spoiler!
Here's one anyway...
I have the CD version from 1994 w/ the SOD expansion packs.
When I start it on the PC it shows a activision's logo and ID's logo so I guess its this one - Wolfenstein 3D v1.4 full GT/ID/Activision.
All .sod files work. .WL6 files work with 4.6 only.
I have another version from '92 but I don't know which version it is.
Last edited by cmfCrazyEyes; July 7th, 2008 at 05:48.
Wolfenstein 3D v1.4 shareware - ftp://ftp.3drealms.com/share/1wolf14.zip (I'd suggest just supporting this for as far as Wolf3D shareware goes since it's the only real one out there anymore.)
Spear of Destiny demo - http://www.fortunecity.com/skysc$#@!...es/soddemo.zip
Full SOD and expansion packs are available via torrent or possibly CD which you've already got the support good for.
Now as for the full versions of Wolf3D, it shouldn't be hard to just add support for the Apogee version. You've already got support for 1.1 in Wolf3D v4.5 and 1.4 GT/ID/Activision in 4.6.
I'll see if I can find you the v1.4 Apogee version then you should be set.
EDIT: Found the differences on a 3DRealms post.
v1.0 - First release (05/05/92)
v1.1 - Fixed some secret doors map bugs (on level 7 & 8 in episode 1 there
were secret doors left out) and also some video problems (06/10/92)
v1.2 - Secret level elevator bug was fixed (introduced in 1.1 ) (06/22/92)
v1.3 - Was never released.
v1.4 - Fixed something but I forgot what. It also changed slightly the graphic
backdrop on the opening screen and other menus, changed the interior
elevator graphic and added a calibration routine in the joystick setup
menu. (12/03/92)
That should help figure out which version is which. I believe the one that 4.5 supports is either 1.0, 1.1, or 1.2. But it's not v1.4 Apogee.
Last edited by AshTR; July 7th, 2008 at 10:42.
Would someone mind taking the time out to make up a faq/guide for the port?
Just stating common issues/problems and how to fix them.
Like having the config file in the folder causes the game to crash, make sure it isn't there.
I have got so many emails about that and 9 times out of 10 that was the problem.
If someone would be so kind as to make up a pdf or/and html help/faq file I would really appreciate it.
Update
Turns out I am off work today too
I got the loader working, So now its just a matter of polishing it up.
Want me to release a new version with the game select loader when its done?
Last edited by Zack; July 7th, 2008 at 14:08.
I have fixed the sound. It plays crisp & clear.
I thought I said it somewhere :/
There is only one issue with it........
The gaurds voices sound like they have inhaled a tank of helium :rofl:
Every other sound effect is fine bar that single one.
So I have 2 options :
1) Split the sound code in 2. One thread for sound, one for music.
2) Make do and have it as a user selectable option.
Maybe I should include it in the next release and people can see what they think.
It is pretty amusing![]()
Last edited by Zack; July 7th, 2008 at 22:12.
Well, if you've got the menu done and the sound and music work nicely, then you might as well release it. I don't see why not.
I take it this port isn't based on Wolf4SDL then? I asked a while back if a PSP version of that would ever be made, but I didn't get much in the way of popular feedback.What is this port based on then?
I've been behind the times in the PSP scene lately so I've been trying all the versions Zack has released so far and getting narked by the dodgy music and sound, not to mention the lack of an anti-aliasing option!
Still, nice to know it's still being heavily worked on atm, and I look forward to seeing how the next release will turn out.
BTW, I've gathered LOADS of different releases of Wolf 3D and Spear of Destiny together (all the version revisions, the "Mindscape" release, the Activision CD release, the Apogee "v1.4g" release, Super Spear Of Destiny etc), so if Zack needs any help working out all the different versions from one another, complete with CRC checksums and file date stamps, he can let me know!![]()
No it isn't based on Wolf4SDL. It is based on the SDL port by Steven Fuller. (He ported it to sdl, not to psp)
Anti-aliasing ..... Would it really make a worthwhile difference?
Sound is fixed in the unreleased version. I will be releasing an update today (probably)
The only nark with it is the guards voices sound like they have been taking helium.
Aside from the guards, ever other sound & music is perfect, so I will add it as a option, or just turn it on.
I will get back to you if I need any info
Thanks
Last edited by Zack; July 8th, 2008 at 00:00.
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