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Thread: Wolf 3D Port : Suggestions + Idea thread

                  
   
  1. #11
    DCEmu Newbie AshTR's Avatar
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    Only thing I could think of at the moment is cheats, better sound, and seeing if you can get it to support both the 1992 and CD version files.

    I do think bah's idea however is best for the controls. Except for one minor change, I would make Square run instead of being an extra Use button.

    EDIT: Now that I check it again, it does sound better with the music off. Slightly, but it does. Also, I did notice it's a bit too fast because of the real fast soldier scream and the door noises being too fast.

    EDIT 2: One last thing I also noticed. In both versions, there's a secret door at the end of level 1. In the 1992 version, this goes to level 2. In the CD version, it goes to a level 10. Very strange...
    Last edited by AshTR; July 6th, 2008 at 07:41.

  2. #12
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    Support for the CD version of Wolfenstein 3D

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    DCEmu Old Pro bah's Avatar
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    One more little thing: it doesn't seem to save the music on/off option after you exit the game.

    Very minor but would be nice if it were fixed.


    AshTR: Good point, I forgot about run. Square is good because you can both hold it and tap x with your thumb at once.
    Seconded.
    Last edited by bah; July 6th, 2008 at 11:02.

  4. #14

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    Don't know if you know about this, but check it out. http://wolfgl.narod.ru/

    You should do something similar to that.(menu & controls)
    It would be sweet if you could make the hi-res textures work

  5. #15

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    Thanks for all the comments & suggestions!

    I will answer each one in turn :

    Quote Originally Posted by bah View Post
    From what you have listed it sounds like this will soon go from a great port to a perfect one

    My ideas on what you have mentioned:

    • Controls:
      Dpad/Analog nub: As is (Turn Left/right and walk forwards/back)
      L trigger: Strafe left
      R Trigger: Strafe right
      X: As is (fire)
      O: Open door/secret
      [ ]: Open Door/secret

      (Having 'open' easily accessible is important when looking for secrets)

    • Sound:
      I turn the music off, the sound effects are pretty good now but if you could make them a little clearer that would be fantastic.
      I'm still used to hearing the PC speaker sounds, I'm sure this wouldn't be on your list of things to do even if it were possible, just rambling :P


    • Menu:
      A custom menu would be amazing if you have the time/can be bothered with one. Other than easily customisable controls and perhaps a gamma/brightness option I'm not sure what else there would be to add though. Perhaps not worth it?


    • Gameplay:
      I personally would not slow it down, wolf was/is always fast (I seem to remember that in generations [q2 mod], wolf and doom guys are really fast relative to other player types).
      The PSP's screen has an appallingly slow response time that is accentuated by light colours with black borders/detail like wolf features.

      IMO its better to live with it than slow the game down.
      Is there any way of increasing the gamma? Some emulators let you do this to lessen the ghosting somewhat at the expense of it looking a little washed out.


    • Saving/Loading:
      Whatever you think would be the easiest way for you to achieve consistently stable saving/loading I guess. I have no problem with doing it via the menu nor the small amount of time it takes.
      Less shall we say, "corruption"
    Controls :

    Right, it seems everyone has slightly different ideas as to how they would like them so I am going to include a control config option in my new custom menu. You will be able to change every button so it will work for everyone

    Menu :

    Definitely going to do my own menu now. Thanks for voting for it!

    I will try and let you pick which set (ie SOD , Wolf Full version) of Wolf files you want to load at boot. This way the game only has to be 1 eboot rather than 4. (not promising anything but I will give it my best shot!)

    Saving/loading :

    I still haven't looked at it yet, but I will just pick whichever system works the most stable and fast.

    Gamma/Brightness :

    Sure I will add a option to adjust brightness/gamma in v5.0

    Sound/Music : Goes without saying this is high priority

    I will look into either re-writing it or correcting its tempo rate (or whatever is wrong with it)

    The guards voices, door opening sounds etc do play too fast, your absolutely right about that.

    Should be fixed in v5.0


    Quote Originally Posted by wolfpack View Post
    Personally id rather have the ghosting than make the game look washed out, because to me that just looks terrible, and if there is a way to increase the "gamma" it should be optional to be tuned up and down, that would be a nice feature so then everyone would be happy. Ive seen it happen to the doom port and it made me upset because i liked it when it was dark, i hated it when they turned up the brightness but then added cheats >_< i just never use that particular port because the cheats werent that valuable to me.

    Gamma = Optional Tuning would be a awesome feature

    Mod Support = Also awesome, have the same type of UI like the doom port when it loaded up wads, you could use that as an example but maybe add a background or something so it doesnt look like plain text on a black background making look kinda....dos-like... (GUI's are good )

    And of course the expansions from SoD haha
    Sure I will add a option to adjust brightness/gamma in v5.0

    Hi-res packs can't be used with my port of Wolf3D. The only way it would ever work is if I port WolfGL. Let me know if there is any interest. (although from what I have seen it's only slightly better graphics. The gun noises sound more realistic but seem more fake.

    Leave it classic in my opinion

    Quote Originally Posted by da1writer View Post
    Hey Zack, It's me again. Loved you're 4.5 version and made me all giddy when I w blood from my enemies (been playing the gba one for a long time via gpsp).
    My sugggestions are probably like the others. My only gripes are simple:

    1) Better Sound- It's great that you even got sound and music working in this port already from the beginning but the crackling makes me totally avoid grabbing my headphones.
    2) A sub menu system- The newest Doom port (I forget which one) allows players to choose their iwads or pwads. It is a simple menu that pops up before the game even starts, we suggested this before, sorry for being redundant.
    3) Cheats! - The guy who ported Hexen II to the PSP had a very nice cheat system within the game, maybe you could look at that.
    4) CD version compatible files- I bought the original Cd version on amazon and was saddened to find out when I dumped my files from there to my PSP that a black screen greeted me instead of gameplay. So... like almost everyone on this forum, I had to search for the files of the game from someone/somewhere else. What's strange though is that the Spear of Destiny files work from the cd(which were included with my Wolfenstien 3d CD) with your SoD psp port... strange...
    5) Support for the other SoD Episodes- check your PM Zack, you'll understand !
    Sound/Music : Goes without saying this is high priority

    I will look into either re-writing it or correcting its tempo rate (or whatever is wrong with it)

    The guards voices, door opening sounds etc do play too fast, your absolutely right about that.

    Should be fixed in v5.0


    Cheats :

    Yes! Cheats! I meant to add those back in earlier but totaly forgot. What I will do is make either a cheat submenu or make "ingame button combo's" to activate the cheats.

    Cd Files :

    Currently looking into this. I hope to be able to support them in v5.0

    Quote Originally Posted by AshTR View Post
    Only thing I could think of at the moment is cheats, better sound, and seeing if you can get it to support both the 1992 and CD version files.

    I do think bah's idea however is best for the controls. Except for one minor change, I would make Square run instead of being an extra Use button.

    EDIT: Now that I check it again, it does sound better with the music off. Slightly, but it does. Also, I did notice it's a bit too fast because of the real fast soldier scream and the door noises being too fast.

    EDIT 2: One last thing I also noticed. In both versions, there's a secret door at the end of level 1. In the 1992 version, this goes to level 2. In the CD version, it goes to a level 10. Very strange...
    Read above

    Quote Originally Posted by attila77 View Post
    Support for the CD version of Wolfenstein 3D
    Cd Files :

    Currently looking into this. I hope to be able to support them in v5.0

    Quote Originally Posted by bah View Post
    One more little thing: it doesn't seem to save the music on/off option after you exit the game.

    Very minor but would be nice if it were fixed.


    AshTR: Good point, I forgot about run. Square is good because you can both hold it and tap x with your thumb at once.
    Seconded.
    New menu will fix all the problems with it loosing your settings

    Quote Originally Posted by cmfCrazyEyes View Post
    Don't know if you know about this, but check it out. http://wolfgl.narod.ru/

    You should do something similar to that.(menu & controls)
    It would be sweet if you could make the hi-res textures work
    Hi-res packs can't be used with my port of Wolf3D. The only way it would ever work is if I port WolfGL. Let me know if there is any interest. (although from what I have seen it's only slightly better graphics. The gun noises sound more realistic but seem more fake.

    Leave it classic in my opinion

    -----------

    Just so you all know, version 5.0 won't be released overnight like my previous release rampage. The reason I was able to update it so fast is that I was on a weeks holiday from work.

    I am back Monday "sigh", so time to work on it will be limited to my usual 1 or 2 days off per week.

    It is going to happen though and I will keep you updated as I progress.

    Update :

    I lied I guess.

    I released v4.6 - it includes support for the 1994? (not sure on release date) Wolf3D CD files : http://dcemu.co.uk/vbulletin/showthread.php?t=118868
    Last edited by Zack; July 6th, 2008 at 13:56.
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  6. #16
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    Wow Zack... you are really fast with these updates and are really listening and implementing stuff that the community wants in it. Hope to see another update soon and thanks for the Cd version compatibility now! I kinda felt bad grabbing the other wolf3d files from another site (ie illegal Downloading) when I already had the game. Hope I helped you out with the PM, let me know If there is anything else you need help with !

  7. #17

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    Sweet man, its gonna be awesome.<---(Presidential word![Bush says awesome alot]):rofl:

  8. #18

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    It appears V4.5 supported the Spears Of Destiny expansion packs all along : http://dcemu.co.uk/vbulletin/showthr...post2148083842

    Enjoy Wolfpack
    My Business (Games, Apps & More):

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  9. #19

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    Quote Originally Posted by Zack View Post
    It appears V4.5 supported the Spears Of Destiny expansion packs all along : http://dcemu.co.uk/vbulletin/showthr...post2148083842

    Enjoy Wolfpack
    Interesting, love to try it but still need to find 'em.

  10. #20
    DCEmu Newbie AshTR's Avatar
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    Turns out there might be 2 types of CD version files plus a bunch of other versions. Found this from Wolf4SDL's site. http://www.stud.uni-karlsruhe.de/~uvaue/chaos/

    - Wolfenstein 3D v1.1 full Apogee
    - Wolfenstein 3D v1.4 full Apogee
    - Wolfenstein 3D v1.4 full GT/ID/Activision
    - Wolfenstein 3D v1.0 shareware Apogee
    - Wolfenstein 3D v1.1 shareware Apogee
    - Wolfenstein 3D v1.2 shareware Apogee
    - Wolfenstein 3D v1.4 shareware
    - Spear of Destiny full
    - Spear of Destiny demo
    - Spear of Destiny - Mission 2: Return to Danger
    - Spear of Destiny - Mission 3: Ultimate Challenge

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