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Thread: is the d-pad meant to be 4-way?

                  
   
  1. #1
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    Default is the d-pad meant to be 4-way?

    I just wanna check if its just my d-pad or all of em. When playing Winning Eleven 9 or Street Fighter on SNES9x, the d-pad doesnt do diagonals
    Cant do fireballs or dragon punches, etc.

    Is it meant to be like that?

    The analog does it fine but its difficult to play with.

  2. #2
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    actually d-pads of every common consoles are 4-way (up,down,left,right), the diagonals are just a combinition of two of them

    but the problem is that many PSP's seem to have the problem in doing this diagonal combinitions. my jap-psp can do them, my us-psp not.

    this makes whole genres of games unplayable, like street fighter style fighting games, as you already mentioned.
    it will be impossible to jump forwards or backwards, which is essential for a fighting game.
    maybe sony will stick to more car-racing games or fps's. i don't know

  3. #3
    C64 PSP Coder urchin's Avatar
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    My dpad doesn't do diagonals
    c64psp - http://urch.in/c64psp - c64 emulator for psp

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    i have a us psp and it does diagonals fine

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    DCEmu Pro leggy's Avatar
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    If the d-pad doesn't do diaganols can you not use the analogue stick instead??

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    Quote Originally Posted by leggy
    If the d-pad doesn't do diaganols can you not use the analogue stick instead??
    have you ever tried playing a beat 'em up with the analog stick?

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    DCEmu Rookie plungmonies's Avatar
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    the analogue stick is great for fighting games...kinda feels like using the neo pocket microswitch joystick.
    the d pad is always a little tight when new, you just gotta break it in a little.
    consider it deflowering the psp's d pad.

  8. #8
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    the analog stick isnt much good for beat em ups, i'm be able to do fireballs easily but when i try say a back 3 sec forward move, i end up jumping in the air or ducking or so. That and i'm worried its gonna break - warrenty means no more homebrew

    I dont think my d pads tight, infact its loose. Pressing up and left would only trigger up or left - not both.

    I have to switch between both while playing winning eleven. D pads hasnt got enough control and the analog is too sensitive. Its fustrating.

    Anyone with an European PSP confirm that their d pad does do diagonals?

  9. #9
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    YEAH, it is too bad that PSP D-pad is so hard to do diagonals - I use twice the physical power when playing just Tony Hawk which is a PSP game.

    Seems like Sony need more time in the handheld buisness before they can compare with Nintendo. By the way, Nintendo have copyrighted the cross as D-Pad, that is why either Sony/Logitec cannot use the same brilliant technique...

    JAWS!

  10. #10
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    Is it copyrighted? nintendo's cross d pad is definately the best.

    As for the PSP's d pad, it is indeed 8 way, just have to press extremely hard on a specfic point between, say, the up and left.

    Whats wrong with the d pad? well to me it seems the actual four directions on the d pad dont stick out enough. :angry:

    It means you when press up and left, your thumb is stoped cos of the main body of the psp (area around the d pad). Then if you want a diagonal to register, you have to press more harder to push the actual direction buttons deeper in.

    The solution i think would be to stick something on the direction buttons, so that pressing on up and left means the button registering without the thumb coming into contact with the psp shiny plastic (area around d pad) to early.

    3rd party accessory for the d pad is needed i think.

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