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Thread: Pirates! Yarrrr! T’is why thar be no sissy PSP games!

                  
   
  1. #21

  2. #22
    DCEmu Rookie Dbgtgoten's Avatar
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    Quote Originally Posted by darkdex52 View Post
    You, sir, don't know anything about scene. No, or barely any game is RIPPED from a bought CD/DVD/UMD/whatever. Sceners have completely diffrent sources, and that is the reason most of the games/movies/soft/whatever is zeroday stuff or even negative0day/
    hour/week/whatever.

    You think everyone works at a goddamn shipping company and/or game store to rip off isos when they have it in storage.

    You forget that if they are gonna open it just to rip it they could lose thier job and/or they could buy it and get it earlier from the company and use the umd ripper drive/ CFW feature, THEY STILL BOUGHT IT.

    SO you don't know nothing about the world OK.

    Theres no way possible not to do it legally without some kind of risk unless they buy it.

    Unless you believe the UMD iso is just going to magically appear in thier hands or on thier computer good luck lol.

    Because you gotta remenber people always make multiple copys of the $#@! for different regions and everything.

    So go wander pointlessly in your fantasy of the "scene" instead of the World.
    Last edited by Dbgtgoten; July 20th, 2008 at 20:02.

  3. #23
    DCEmu Legend mike_jmg's Avatar
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    Quote Originally Posted by Shadowblind View Post
    There aren't very many good PSP games out there. The ones that are good sold well though, as God of War sold 1 mil and FFCC sold 1.5 mil.

    Proof that piracy won't stop good games from selling.
    I think I see the patern here

    I think there is equal amount of piracy on both handhelds
    With this said, you can blame the lack of games on the difference between DS and PSP's demography

    Most DS users aren't that tech sawy so they don't know piracy even exists or is too much hassle for them than actually purchasing the games.

    Most DS users aren't the hardcore gaming type (well, just casual gamers), they just want something to pick up, play, put down, whenever they please or have time. Then there are a few hardcore gamers.

    This may explain the low sales on hardcore titles, and the success of the platform and any crappy game developers can come up with.

    On PSP, the thing is all the other way around
    PSP user base is more the hardcore gaming type, we would be happy if sony would simply port every ps1 and ps2 game into the psp (At least I would).

    Yet developers come up with every piece of trash they can think of and expect great sales like the ones they get with the DS(I mean: Sega, Hulk movie game, expecting big sales, give me a break)

    So here you go, there are the big sales on the big hardcore titles, low sales on any other games

    Summed up

    Lazy and greedy Developers + Non demanding average user base = DS big "success"

    Lazy and greedy Developers + A lot more demanding average user base = PSP's death

    my thoughts

  4. #24
    DCEmu Rookie thefanaticgamer's Avatar
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    Quote Originally Posted by Dbgtgoten View Post
    You think everyone works at a goddamn shipping company and/or game store to rip off isos when they have it in storage.

    You forget that if they are gonna open it just to rip it they could lose thier job and/or they could buy it and get it earlier from the company and use the umd ripper drive/ CFW feature, THEY STILL BOUGHT IT.

    SO you don't know nothing about the world OK.

    Theres no way possible not to do it legally without some kind of risk unless they buy it.

    Unless you believe the UMD iso is just going to magically appear in thier hands or on thier computer good luck lol.

    Because you gotta remenber people always make multiple copys of the $#@! for different regions and everything.

    So go wander pointlessly in your fantasy of the "scene" instead of the World.
    If that were true than how would you explain games ending up on the internet before they were even released in stores... Work Time Fun was floating around online In a full English version for a couple of month before it even came to stores

    You'd be surprised how easy it is for one unit of inventory to mysteriously not make it to the shelf.. that kind of things happens all the time not just for piracy but it does happen

    And in terms of the easiness of hacking, I realize that the DS just needs a card but most young DS users can not buy things on line and that makes up a large user base, I know I wouldn't let my kid borrow a credit card to buy anything to do with hacking, however the PSP just requires time and dedication and with enough effort any non tech savvy person could figure out if they tried hard enough(which could be a week for some people)

    And aslo everyone who says that piracy isnt that big a deal is way off... 7/9 Of the people I know with PSP have hacked them, and of them I know for fact that 5 of them boot leg ISOs, 2 of the seven only own the 1 or 2 games

    Personally I think mike hit it right on... Sony has been on an Easy streak and now developers are hoping to hit it big with little effort on the PSP and the different user base mixed with know-how to not pay lead to a little proift. Even myself as a consumer can understand that making lots of games for a system that sells rather than some for all systems is a better idea...

    The solutions is simple.... all we need to do is stop global warming! then we'll get better games

  5. #25
    DCEmu Rookie Dbgtgoten's Avatar
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    Quote Originally Posted by thefanaticgamer View Post
    If that were true than how would you explain games ending up on the internet before they were even released in stores...
    Most stores hold the games in their storage until release date some 2 weeks before. You gotta remember that before the games hit the stores, they go through game testing agencies as well for refining before final release. How else would they release game guides? The official guides need approval before being released. Also, it doesn't mean people working in the company making the game itself wouldn't go distributing it online for various reasons?

    And about people hacking or not, you can't say '' I know my friends hack em all '' because they're your friends since you got the same area of interest so of course the hacking knowledge got passed on >.> go to external PSP holders and there will be still a lot of em that don't even know hacking exists at all ( one of my friends contacted me after some 1 year and she had a PSP unhacked and bought tons of games and didn't even know you could hack it and now she knows because I told her ), same with my cousin

    Also, as systems come out, the hacking knowledge gets reset since it's not the same gaming system so it changes again, hacking is just more present because it's more accessible than ever online; anyone can pretty much do anything anywhere on the internet as long as you know how to find what you're looking for
    Last edited by Dbgtgoten; July 21st, 2008 at 06:54.

  6. #26
    DCEmu Newbie crazyhare's Avatar
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    Quote Originally Posted by alanparker05 View Post
    I've always said the biggest problem with the psp is sony's arrogance they had it so easy for so long with ps1 and ps2 when people just blindly followed them but now people have other choices with other consoles sony just does'nt know how to work to get people back
    I couldn't have put it better myself - it's a situation comparable to the early days of personal computers, when the once ubiquitous Wordstar wordprocessor ruled the scene. During the era of DOS and CP/M, Wordstar was Legion - but as soon as Windows became widely adopted, MicroPro were unable to repeat the success they had in those early days.

    The reason: Lack of knowlege of the market, and the arrogant assumption that people won't stop buying your product if you don't keep with the times.

  7. #27
    DCEmu Regular jaws365's Avatar
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    With PSP you might need to buy another battery and a big memorystick in order to use homebrew and pirated games. You also have to keep your custom firmware updated so that future games will work. That is alot of stress compared to just buying a memorystick for DS. Besides, if your DS breaks you just have to buy another one and use the same memorycard, no hacking required.

  8. #28
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    Stress? How is checking an RSS Feed stressful? Ive been CF since it all kicked off and Ive never found it stressful. DS is easier though, youre right. Although supercard requires patching, and that just brings me out in hives

  9. #29
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    they see it always only one sided....

    There are a lot of people who cannot afford that much money for one psp-ps2 clone game....

  10. #30
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    The real problem, as I see it, is that PSP is looking for a niche that doesn't exist.
    When the unit has essentially the same capability as PS2, is it any surprise that developers forgo developing for PSP in favor of PS2 or maybe PS3? Why go into a multi-million-dollar development cycle for a portable?

    With DS, developers can make the games they were making for GBA five years ago - quick cheap development, that would be laughed into obscurity on a "real" system.
    Etrian Odyssey would not have sold on a console, and would have been too expensive to develop for PSP. Same for all of the Castleroids since Symphony.

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