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Thread: In-game XMB does not work for all games.

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    ps3 In-game XMB does not work for all games.

    I put Enchanted Arms to play for awhile. It seems In-game xmb doesn't support enchanted arms.
    I check my other games. Hmmm..Lost Planet does not seem to support it either.
    What gives? Hopefully we will get a patch in the near future.

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    DCEmu Coder splodger15's Avatar
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    They have a fairly decent list here which shows what games suppport in game XMB along with music aswell.

    http://www.ps3news.com/forums/playst...ist-99172.html

    PSN ID: splodger15

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    PS Beta Tester & Mod DPyro's Avatar
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    Ironman doesn't work either.

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    DCEmu Legend Accordion's Avatar
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    Quote Originally Posted by $n!pR View Post
    Ironman doesn't work either.
    Ironman… why would that matter?

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    DCEmu Old Pro mcdougall57's Avatar
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    Is this because it doesn't have enough memory to do both with some games?

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    the ps3 allways has enough memory, it doesnt even use one of its cells...

    Spoiler!

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    hmmm going from that list it looks like sony have a very long way to go to perfect things.

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    Uh... rbervoets ... Thats because one of the cells is always broken (so they dont have to throw out ones that don't work)

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    Quote Originally Posted by rbervoets View Post
    the ps3 allways has enough memory, it doesnt even use one of its cells...

    Spoiler!
    ... memory does not equal processor, they are two separate pieces of hardware. The PS3 does have alot of processing power... but it has an average amount of ram, and with that, some games don't seem to support in-game XMB.

    Wait a while... soon enough sony will probably create an update that makes a pagefile on the hdd and uses that for unused bits of memory in the game to free up room on the ram. Load times will not be as great, but hell... we'll get our ingame music.

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    Quote Originally Posted by NeroMaverick View Post
    ... memory does not equal processor, they are two separate pieces of hardware. The PS3 does have alot of processing power... but it has an average amount of ram, and with that, some games don't seem to support in-game XMB.

    Wait a while... soon enough sony will probably create an update that makes a pagefile on the hdd and uses that for unused bits of memory in the game to free up room on the ram. Load times will not be as great, but hell... we'll get our ingame music.
    The amount of RAM in the PS3 doesn't make much a difference, when one takes into account that the Bandwidth of said RAM runs circles around that of the 360 (the ram in the PS3 runs at CPU clock speed; 3.2 Ghz; where as the ram in the 360 runs at 700mhz).

    Its a give take relationship really, more memory is ALWAYS a plus, however, the PS3 can read/write/remove items from memory 4x faster than the 360 (thus needing much less memory).

    This relationship of doing work faster with a smaller amount memory is akin to AMD's philosophy of their CPUs for the last 10 years. Take a given clock speed and do as much with it as possible, which is why an AMD 3200+ CPU running at 2 ghz is comparable to an Intel 3.2 ghz chip; because the AMD is doing the equivalent amount of work as the much faster Intel (pre dual/quad core era; case in point AMD's FX 64 chip beat the $#@! out of all the Intel chips, even the Hyper-threading chips when it first debuted; now AMD has yet to really catch up with dual and quad core technology, but they were superior at one time because they believed doing more with less is better than moving slow, with a lot).

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