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  1. #1
    Won Hung Lo wraggster's Avatar
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    NDS TronDS

    News/release from Noobey:

    So first, whats that game about ?
    I think Wikipedia can explain it better than me with my poor english =$
    [source = http://en.wikipedia.org/wiki/Armagetron ]
    Ive striked the parts not implemented yet xD

    Quote
    Two or more players are represented by dual-wheeled motor vehicles, or cycles, in a grid-lined arena. The vehicles constantly move forward, although there is a way to change one's velocity: the closer a player is to a wall, the faster their cycle will move. Players can change the direction of movement, by turning 90 degrees to the left or right. The vehicles leave a colored wall behind them as they travel. Contact with this wall will result in death and elimination from the battle. Therefore, players attempt to "box" each other in within these walls in order to force the opponent to touch their wall.

    On the computer game there are more game modes, but atm my clone only supports the death-match mode
    ( Last player alive wins )

    Screens
    --- omg, without movement you wont define whats on the screen... but here some samples ----
    Info; The green lines are marking the ground, the blue ones the walls
    the other colors are player-lines
    http://www.abload.de/img/bildschirmfoto34q.png
    http://www.abload.de/img/bildschirmfoto-18wg.png

    If you find a bug, please report it
    [ Btw. dont tell me, I know that the CPU isnt a genius... if you want an unkillable CPU change the CPU-Skillnes in the menu,
    The CPU is done in one day... I want to focus on multiplayer~~]

    Since there is no ingame-buttonmap:
    (Lol even if its kinda simple)

    Quote
    -- Menu --
    L / R - Display help
    Up/Down/A - Navigate
    Left / Right - Change values
    -- Ingame --
    L - R - A - B - X - Y = Camera
    (If you are alive) Left / Right = Turn Left / Right
    (If you are death) Left / Right = Change the player you are watching atm
    Start = Back to menu
    Select = Pause


    ~~~

    To implement until Neoflash-Compo
    [ sorted by priority ]

    Quote
    - Change the way players-start positions are choosen...
    - Adding speed-changing when driving next to a wall
    - Multiplayer [Online]
    - A screen explaining the buttons~
    - Saving/Reading configuration [FAT]
    ... [If there is time at the end]
    - Changing the PA_Rand functions, so games on some emulators wont be the the same always
    - Make a new menu -_-


    Known Bugs

    Quote
    -On some emulators the CPUs always act the same
    -The menu is [very] laggy


    Changelog

    Quote
    23.7.08 - Demo Release

    Download and Give feedback Via Comments

  2. #2
    DCEmu Newbie
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    Mad props for being able to fit armagetron on the DS

  3. #3
    DCEmu Newbie
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    lol i was thinking of making this too a lol i just wasnt fast enough there goes my homebrew idea lol kk i need a new idea now. good luck in the Neoflash-Compo and dont forget to add motion support for turning so you get extra points

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