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Thread: MahJongg Wii v0.2

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Rev MahJongg Wii v0.2

    Just woody has posted an update to his Mahjong game for the WII:

    MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitpro and using the GRRLib for rendering, and wiiuse for wiimote.

    v0.2 26/07/08
    Added selected pair fading routine
    Added better font (by making new versions of GRRLib functions) and aligned the text better
    Added music
    Added sounds effects
    Fixed accidental selection of piece below ones just removed
    Was having problems with using modplay and mp3player at the same time so changed to use sndlib and now both music and sound fx working correctly
    cleaned up resources properly when existing back to loader

    Download and give feedback via comments

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    cool, i love mahjong! is there going to be more boards and an option to shuffle when stuck in the future?

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    Quote Originally Posted by whYeNQue View Post
    cool, i love mahjong! is there going to be more boards and an option to shuffle when stuck in the future?
    Yeah 'whYeNQue' I'm planning on added more tilesets. (Graphics arn't my strong point so may open up for other people to supply some tilesets based on the size of the ones i currently have)

    I'd not thought about shuffle, but sounds like a good suggestion, esp. if your down to a few and you just want to finish the game, I will add that to my todo list. Was also going to add 'hint' with a 30 second penalty)

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    thanks for listening to my suggestions and being so prompt with your reply!!! i've got a few ideas now that you have got me excited about mahjong again...

    although i havent tried v0.2 yet, when i was played the first release, i was thinking if there was a way to show a free edge a bit more clearly... because sometimes depth is hard to see in the fixed view. maybe have a thin blue line overlay on the edge when you hover over it to show that it is free from that side (i.e. that you can pick it up)

    also co-op would be nice up to 4 players selecting tiles in real-time, the only difficulty will be when 2 or more people want to select the same tile. i don't know how hard it would be to develop or what your plans for the game are, but thanks for bringing this to the wii!

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    Quote Originally Posted by whYeNQue View Post
    although i havent tried v0.2 yet, when i was played the first release, i was thinking if there was a way to show a free edge a bit more clearly... because sometimes depth is hard to see in the fixed view. maybe have a thin blue line overlay on the edge when you hover over it to show that it is free from that side (i.e. that you can pick it up)
    Sounds like another good suggestion :thumbup: I will also put this on the list too.

    I have a discussions tab on the link from wraggsers original post at the top, if you or anyone thinks of other good ideas for this project i would appreciate if you could add them to that too.

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    DCEmu Newbie 11azrael's Avatar
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    Great homwbrew game
    Add more options
    Good Sound, Good Graphics
    Great Job

    A little suggestion from me
    Add more tables

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    Cheers 11azrael

    Quote Originally Posted by 11azrael View Post
    A little suggestion from me
    Add more tables
    I'm no quite sure what you are meaning by 'tables'? Do you mean more tilesets or more tile layouts?

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    Won Hung Lo wraggster's Avatar
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    /me makes justinswood a dcemu coder

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    Quote Originally Posted by wraggster View Post
    /me makes justinswood a dcemu coder
    Ta

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    DCEmu Newbie 11azrael's Avatar
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    Quote Originally Posted by justinswood View Post
    Cheers 11azrael



    I'm no quite sure what you are meaning by 'tables'? Do you mean more tilesets or more tile layouts?
    Yes that i mean sorry i mess you
    I try it today more and i have to say that is in the 3 best homebrew games in my catalogue
    Keep Working

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