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Thread: PSP GBA v1.0

                  
   
  1. #41
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    Quote Originally Posted by YourStillWithMe
    GBA stinks guys Mario Kart would be the only reason i play GBA and that game is told to not work too great. No respect to the devloper of this program, i could never do anything remotely close so im not saying im smarter than you, or this program was dumb, but i hate GBA if your going to play gameboy bust out the olllllldddddd gameboy or gameboy color mario tennis and golf were sick and dave mirras freestyle bmx was good for its time. GBA was good upon its release with Golden Sun but it slipped VERY quickly. We need a psone emu to run FFVII FFVIII that i'm sure is in VERY HIGH demand. People would probably buy a psp just to bust out Cloud on to the go or watch Squalls development as a character and watch him unleash Lion Heart in the palm of your hands!
    Think your forgetting about Advance Wars, brilliant game!

  2. #42

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    Tried the following:

    -Pokemon Emerald
    -Splinter Cell
    -Final Fantasy tactics

    Work slow but work anyways. I can't say I would enjoy playing those at this speed.

  3. #43
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    Quote Originally Posted by serpentor
    While there is plethora of great games on the GBA, I still find the SNES vastly superior (just compare Super Mario World between the two). Be happy we have near 100% emulation of the SNES (non-Mode7/DSP ROMs) on the PSP. There are something like 700 SNES games out there, hundreds of gems and great RPGs.
    Actually it's over 1000 SNES games, assuming you want to include foreign titles as well.
    It's 728 in U.S. alone.

    But yeah, I'm psyched about the GBA emulator, even if it's currently not quite playable. Neither was SNES9X when it first came out on the PSP, but look where we are now.

  4. #44
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    Quote Originally Posted by PSmonkey
    Tips & Tricks for you guys from a Comercial GBA Coder.

    So why all this? Well first and formost, the gba lacks a sound processor so everything is done by the cpu. Not all but quite a few games will null all sound processing when the volume is zero. So at the same time your actualy causing the cpu to run less which will help speed up the gba emu a fraction.
    Interesting.. is this why there is a noticeable difference in sound qwality amongst similar games between the SNES and the GBA? (with the SNES having the benefit of a custom sound chip)?

    I've only played GBA games on the VBAemu for the PC. Even though I have audio on 44k, the sound fx & music sound "tinny" and a little scratchy compared to SNES. I assumed this was an issue with the emu (even tho it has been very refined over the years). Is that actually a true rendition of the GBA's audio output capabilities? If so, I'm even happier with SNES9x TYL

  5. #45

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    Am I the only one thinking "why the Incredibles?"

  6. #46

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    No My thoughts exactly. Ive been following GBA emulation for a while and I am really impressed with this. I mean this shows some great effort. If only i had any programming skills I would like to contribute as much as possible to the GBA emu if I can ... but GOOD JOB GUYS we really appricate it and Thanks soo much ^_^

    -Shadow

  7. #47
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    Quote Originally Posted by serpentor
    Interesting.. is this why there is a noticeable difference in sound qwality amongst similar games between the SNES and the GBA? (with the SNES having the benefit of a custom sound chip)?

    I've only played GBA games on the VBAemu for the PC. Even though I have audio on 44k, the sound fx & music sound "tinny" and a little scratchy compared to SNES. I assumed this was an issue with the emu (even tho it has been very refined over the years). Is that actually a true rendition of the GBA's audio output capabilities? If so, I'm even happier with SNES9x TYL
    Yes & No. The second downfall of the GBA Sound channels is that they are only 8Bit vs the Snes 16Bit audio channels. 8Bit audio channels is painfuly stupid and hurts GBA alot (I am not looking forward to the ff6 port *shivers*). Then yes the other reason is all the audio channels you would want to play in a song must be software mixed down to 2 direct audio output buffer (fifo) where the snes had I think 8-16 seperate channels so there was little to no mixing required.

  8. #48
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    Quote Originally Posted by pkmusicmaker
    Am I the only one thinking "why the Incredibles?"
    No your not but at the same time why the hell not? The incredibles is a movie aimed at all ages and not just children (hell toy story had more adult jokes then children jokes). Everybody has a prefference and its no different then someone slapping on mairo insted.

    If you don't like it. Mod up the pbp & replace the pgn file in the emu directory. No more incredibles.

    Ps, I am 22 & I am a huge fan of all pixar films.

  9. #49

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    I haven't had a problem with loading any roms and I've tried quite a few. The only true set back is lack of speed and lack of sound which will hopefully probably fixed in the next update assuming that there ever is an updated version.

  10. #50

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    Quote Originally Posted by PSmonkey
    No your not but at the same time why the hell not? The incredibles is a movie aimed at all ages and not just children (hell toy story had more adult jokes then children jokes). Everybody has a prefference and its no different then someone slapping on mairo insted.

    If you don't like it. Mod up the pbp & replace the pgn file in the emu directory. No more incredibles.

    Ps, I am 22 & I am a huge fan of all pixar films.
    lol I wasn't complaining, I just didn't get why the Incredibles instead of something video game related.

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