excellent release
This is a PSP adoptation of 2D abstract shooter originally developed by Kenta Cho
(http://www.asahi-net.or.jp/~cs8k-cy.../noiz2sa_e.html) for PC.
!!! PLEASE USE THIS SOFTWARE AT YOUR OWN RISK.
!!! THIS IS STILL A BETA VERSION.
!!! I AM NOT RESPONSIBLE FOR ANY DAMAGE IT MAY CAUSE TO YOUR PSP.
FEATURES:
> high score saves
> sound support
> custom stereo soundtrack support
> snapshots
INSTALL:
v1.5 users: copy NOIZ2SA and NOIZ2SA% folders from 1.5 to your [psp_drive]:\PSP\GAME folder.
V1.0::: I don't have any experience with this firmware version. Hopefully PBP file in 1.0 folder works out for you.
just get images boss middle zako & sounds subdirectories from the 1.5 version....
There is also an icon and background there to bundle with PBP file.
GAME PLAY:
[x] - to select/fire
[arrows/analog pad] -to navigate/move
[start] -to pause/play
[left trigger] -take snapshot
[right trigger] -slowdown ship's movement
Screen shots are saved as noiz2sa_screen[#].png in the root of your MS card.
You can customize the soundtracks by changing stg*.* files in the sounds sub-directory.
Currently the game should accept mod, s3m, xm & it formats.
http://www.modarchive.com is a good place to find mod music.
Limit the file size for a single song to ~ 500K
You can modify the gameplay by changing the enemys attacking patters.
The pattern files are in boss middle & zako subdirectories.
The files are in BulletML (http://www.asahi-net.or.jp/~cs8k-cyu...l/index_e.html) xml like language.
TODO:
rendering performance optimizations
smoke effect
possible ogg/mp3 support
review the color scheme, possibly add cool background and skins...
SOURCE CODE:
I plan on releasing the source code shortly..
Enjoy,
DENIS
excellent release
brilliant port, fantastic
Wonderful! Really great port!
*wonder if rrootage will be ported *, hehe, love that one too =)
-gotta love that site too hehe
Hey how about porting tumiki fighters, torus troopers, gun roar? Gun roar would be an EXCELLENT psp game! All of them would, naturally!
I already looked in to porting Thorus Trooper:
it's a bit more complicated because it's written in D language and requires OpenGL. I'll have to check if PSP's openGL lib is up to the task yet. But it would defenetely be a nice game to have on your portable...
DENIS
this is an awesome port. i've never played the other versions, so i had a question -- is the collision detection supposed to be pretty loose? it seemed like i just flew right through projectiles a lot of times.
Actually, I did not change the collision detection logic from whatever the PC version had.
I believe the Kenta Cho's idea was - your ship is the small red dot. The green bars, spinning arround are just the shields, which may deflect some of the projectiles. So you should be fine as long the bulets don't touch the ship directly.
Also, you can colide with your enemies w/o any harm for yourself.
That was the oroginal author's game rules, which I did not want to change in my port...
I get requests from people to add weapons/bombs/etc.
I don't think I want to get in that direction, but once I clean up and release the source code, it should be farely easy for people to create their own clones with nicer graphics, weapons, collision detection, etc..
DENIS
oh ok, i see. awesome. i've been downloading mods today -- customisable soundtracks was a great idea.
@deniska:
thanks for this port it's really neat! is there any chance you port will feature a TATE-mode someday? the psp needs more tate-mode shooters! anyway, it's awesome you ported this, thanks!
....with nicer graphics?!?! i totally love these graphics.
@jambox: a deadcenter hitbox / collision detection point is fairly common in shooters. i agree that it can feel very loose and sloppy but it can also serve it's purpse to make these pretty & bizar bullet patterns which you would not be able to survive if the whole of your ship is collision detection point. try a shooter developed by CAVE to see what i mean with awesomely totally over the top bullet patterns.
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