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Thread: Quake 2 Port To PSP Wip

                  
   
  1. #41
    PSP Coder McZonk's Avatar
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    I will release prreview versions of quake 2 the next days to some special people.
    Here is my milestone plan.


  2. #42
    DCEmu Pro iball's Avatar
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    By "draw" you mean port over to hardware optimizations on the PSP?
    I think that's what you mean. But hey, you've got a PLAN there.
    That shows that you know the steps that have to be done to port something over.
    I would be down with a little quiet beta-testing...I live in Frankfurt, Germany of course, so we'll be in the same time-zone. Currently sitting at home on vacation all week.

  3. #43
    DCEmu Rookie Zaibach333's Avatar
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    this reminds me, I really want to look into making some homebrew. would this be the place to randomly ask about what any sdk's or libraries I would need to get started compiling? just wondering

  4. #44
    DCEmu Pro iball's Avatar
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    ps2dev.org would probably be your best bet for asking questions.

  5. #45
    DCEmu Pro vincesecuricor2005's Avatar
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    liking the sound of multiplayer fella

  6. #46

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    Q2 was the easiest to learn in the series Q1 had the most complex movement, and rail wrecked quake forever.

  7. #47
    DCEmu Pro vincesecuricor2005's Avatar
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    but theyd all be pretty cool on psp huh?

  8. #48
    PSP Coder McZonk's Avatar
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    As you can see on the milestone plan. The next step is done. I can play intros on the psp. This is very important, because Quake Movies are handled like maps and it shows that the engine is working.

    http://www.psp-arena.net/user/mczonk/q2-intro.mov

  9. #49
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    Multiplayer !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If you're able to do that I consider you holy

  10. #50
    DCEmu Rookie Zaibach333's Avatar
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    sweet, keep up the good work

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